Linh Nguyen

Current
  • Faculty at The Art Institute of California - San Francisco
  • 3D Generalist at 2K Games
  • Freelance 3D Generalist at Self-Employed
Past
  • Freelance 3D Generalist at AKQA
  • Marketing Artist at Ubisoft
  • Marketing Artist/Contractor at Ubisoft
  • Student at Art Institutes of California - San Francisco
  • Airbrush Artist at Graphic Creations
Education
  • The Art Institutes of California - San Francisco
Connections
258 connections
Industry
Computer Games

Linh Nguyen’s Summary

Linh Nguyen’s Specialties:

Skill sets: Character Modeling, Texturing, Lighting and Shading, Rendering, Concept Art, Rigging, Video Editing, Technical Documentation, Scheduling, Teaching

Software:Maya , 3ds Max, XSI (Working Knowledge), Zbrush, Mudbox, Adobe Suite, Combustion, ShaderFX, Microsoft Office, Microsoft Project, Perforce, Alienbrain, Unreal 2 and 3

Renderers: Mental Ray, Brazil, VRay

Scripting Languages: Basic Knowledge of Action Script, Unreal Script, MEL Script, Objective-C


Linh Nguyen’s Experience

  • Faculty

    The Art Institute of California - San Francisco

    (Education Management industry)

    April 2009Present (8 months)

    - Walked students through the creation of a game design document which included story, dialogue, technical documentation, gameplay and various other aspects.
    - Teaches students how to create advanced character setups for Maya and 3ds Max, utilizing up to date techniques to help speed up the workflow.
    - Guided students on how to create low resolution game assets, scripts and levels for next gen video game systems.
    - Tutored countless students techniques for character modeling using a combination of Maya, Zbrush and 3ds Max.
    - Instructed students on how to create advanced shaders using Mental Ray and VRay to accurately depict the environment around them and the characters they desired to display.

  • 3D Generalist

    2K Games

    (Public Company; TTWO; Computer Games industry)

    December 2008Present (1 year )

    - Was able to avoid several of the pitfalls and predict the outcome of the project by using experience working with a developer in the past.
    - Worked closely with the VP of Marketing to get assets done for magazine and various advertisements.
    - Communicated with the VP of Marketing about different techniques to communicate the game.
    - Found innovative and cost saving methods to get changes that needed to be done in a timely manner.
    - Rigged character models under very tight deadlines to be used in marketing renders.
    - Generated shaders for characters and environments using Mental Ray, Brazil and VRay.

  • Freelance 3D Generalist

    Self-Employed

    (Motion Pictures and Film industry)

    July 2008Present (1 year 5 months)

    -Model, Texture and Rig Characters
    -Model and Texture Environments and Props
    -Lighting, Shading and Rendering using Mental Ray, VRay and Brazil
    -Creates tutorial videos for Maya, 3ds Max, Zbrush and Photoshop
    -Teaches subjects in Character/Environment/Prop Modeling, Texturing for Film and Games, Shading, Lighting and Rendering

  • Freelance 3D Generalist

    AKQA

    (Privately Held; Marketing and Advertising industry)

    December 2008January 2009 (2 months)

    - Create shaders used for animated scenes in 3ds Max
    - Animated and created special effects using 3ds Max in a span of three days.
    - Cut down the rendering times from 12 minutes a frame down to 50 seconds a frame, which greatly save the company tens of thousands of dollars.

  • Marketing Artist

    Ubisoft

    (Public Company; FR0000054470; Computer Games industry)

    June 2006September 2008 (2 years 4 months)

    - Generated nearly all of the marketing art for multiple titles of a popular franchise.
    - Helped develop a creative style guide for marketing Brothers in Arms – Hell’s Highway.
    - Discussed multiple methods with the International Product Manager to communicate and maximize exposure for the game.
    - Maintained communications and discussed ideas with the Senior Product Manager while supervisor was away in France.
    - Jumped over countless hurdles to allow the ability to work directly with the development team in order to get assets ready in a timely matter.
    - Created matte paintings that accurately portrayed the look and feel of the game.
    - Modeled, textured and rigged low and high poly characters for magazine covers and spreads, websites and manuals.
    - Generated 2D/3D assets for various marketing needs (i.e.: Website, Advertisements, Covers, Screenshots, and Packaging.)
    - Recorded and edited footage used for trailers and other marketing needs.

  • Marketing Artist/Contractor

    Ubisoft

    (Public Company; FR0000054470; Computer Games industry)

    May 2005May 2006 (1 year 1 month)

    - Worked closely with two Media Producers to create assets for marketing needs.
    - Managed a team using Microsoft Project for in-house cinematics.
    - Discussed the multiple innovative ways to do projects.
    - Created matte paintings that accurately portray the look and feel of the game.
    - Modeled, textured, rigged and animated characters for in-house cinematics.
    - Generated countless 2D/3D assets for various marketing needs (i.e.: Website, Advertisements, Covers, Screenshots and Packaging.)
    - Created interactive Flash presentations for the media producers to sell a game idea.

  • Student

    Art Institutes of California - San Francisco

    (Educational Institution; Computer Games industry)

    October 2002December 2005 (3 years 3 months)

    Maya Animator and created MEL scripts on "Love Letters" by Jeff Paul - Animated a scene for his proposal to his girlfriend (Currently Fiance). Created a script to select joints and chains to help in animation.

    Festivals it has been in
    -----------------------------------------------------
    Alice’s 3-Minute Film Festival - San Francisco, CA - 2007
    YouTube 2006 Video Awards Finalist - International - 2007
    Heart of Gold International Film Festival - Queensland, Australia - 2006
    Movies at the Muster - Queensland, Australia - 2006
    Featured Video on YouTube.com - International - 2006
    Ybor Festival of the Moving Image - Tampa, FL - 2006
    Malaga Art and Technology Festival - Sevilla, Spain - 2006
    Orinda Film Festival - Orinda, CA - 2005
    SIGGRAPH Animation Theater - Los Angeles, CA - 2005

  • Airbrush Artist

    Graphic Creations

    (Public Company; 11-50 employees; Arts and Crafts industry)

    March 2001August 2001 (6 months)

    -Airbrushed a variety of items based on the customers wants.
    -Assisted customers with what type of designs they might want.


Linh Nguyen’s Education

  • The Art Institutes of California - San Francisco

    BS , Game Art & Design , 20022005

    - Graduated with Honors.
    - Concentration in Character Modeling, Texturing and Rigging.
    - Tutored countless students in the fields of character and environment modeling, texturing, shading, lighting, rendering, rigging and scripting.
    - Worked on several projects as the art director or technical lead.

    Activities and Societies:
    President of Game Production Club

Additional Information

Linh Nguyen’s Honors:

Graduated with Honors
President's List 2005
Dean's List 2002-2004


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