Linh Nguyen

Current
  • Faculty at The Art Institute of California - San Francisco
  • 3D Generalist at 2K Games
  • Freelance 3D Generalist at Self-Employed
Past
  • Freelance 3D Generalist at AKQA
  • Marketing Artist at Ubisoft
  • Marketing Artist/Contractor at Ubisoft
  • Student at Art Institutes of California - San Francisco
  • Airbrush Artist at Graphic Creations
Education
  • The Art Institutes of California - San Francisco
Connections
253 connections
Industry
Computer Games

Linh Nguyen’s Summary

Linh Nguyen’s Specialties:

Skill sets:
Character Modeling
Texturing
Lighting
Software and Realtime Shading
Rendering
Concept Art
Rigging
Video Editing

Software:
Maya
3ds Max
XSI (Working Knowledge)
Zbrush 2, 3
Mudbox
Adobe/Macromedia Suite
Combustion
Premiere
ShaderFX

Renderers:
Mental Ray
Brazil
VRay (Working Knowledge)

Scripting Languages:
Action Script
Unreal Script
MEL Script

Engines:
Unreal 2, 2.5, 3


Linh Nguyen’s Experience

  • Faculty

    The Art Institute of California - San Francisco

    (Education Management industry)

    April 2009Present (8 months)

    -Teaching 3D Character Modeling
    -Teaching Game Modeling and Animation
    -Taught Game Design and Game Play
    -Substituting for Advanced Character Rigging
    -Substituted for Advanced Lighting and Texture
    -Tutors subjects related to Maya, 3ds Max, XSI, Mudbox, Zbrush, Unreal 3 and Photoshop.

  • 3D Generalist

    2K Games

    (Public Company; TTWO; Computer Games industry)

    December 2008Present (1 year )

    -Model high and low resolution charactersusing 3ds Max, Zbrush and Mudbox.
    -Rig and Texture high resolution characters using 3ds Max.
    -Create shaders in Mental Ray, VRay and Brazil for characters.
    -Create hair dynamics for high resolution characters in 3ds Max.

  • Freelance 3D Generalist

    Self-Employed

    (Motion Pictures and Film industry)

    July 2008Present (1 year 5 months)

    -Model, Texture and Rig Characters
    -Model and Texture Environments and Props
    -Lighting, Shading and Rendering using Mental Ray, VRay and Brazil
    -Creates tutorial videos for Maya, 3ds Max, Zbrush and Photoshop
    -Teaches subjects in Character/Environment/Prop Modeling, Texturing for Film and Games, Shading, Lighting and Rendering

  • Freelance 3D Generalist

    AKQA

    (Privately Held; Marketing and Advertising industry)

    December 2008January 2009 (2 months)

    -Create shaders used for animated scenes in 3ds Max
    -Animate and create special effects using 3ds Max

  • Marketing Artist

    Ubisoft

    (Public Company; 1001-5000 employees; UBI; Computer Games industry)

    June 2006September 2008 (2 years 4 months)

    -Created matte paintings that accurately portrayed the
    look and feel of the game.
    -Modeled, textured and rigged low and high poly characters
    for magazine covers and spreads, websites and manuals.
    -Generated 2D/3D assets for various marketing needs (i.e.:
    Website, Advertisements, Covers, Screenshots and
    Packaging.)
    -Assisted the development team with technical issues and
    taught various techniques to improve work flow
    -Recorded footage used in trailers.
    -Helped develop a creative style guide for marketing
    Brothers in Arms – Hell’s Highway.
    -Worked closely with the Marketing Coordinator to generate
    assets that were needed for the marketing of the game.

  • Marketing Artist/Contractor

    Ubisoft

    (Public Company; 1001-5000 employees; UBI; Computer Games industry)

    May 2005May 2006 (1 year 1 month)

    -Created matte paintings that accurately portray the look
    and feel of the game.
    -Modeled, textured, rigged and animated characters for
    in-house cinematics.
    -Managed teams using Microsoft Project for in-house
    cinematics.
    -Generated 2D/3D assets for various marketing needs (i.e.:
    Website, Advertisements, Covers, Screenshots and
    Packaging.)
    -Created Flash assets for presentations.

  • Student

    Art Institutes of California - San Francisco

    (Educational Institution; Computer Games industry)

    October 2002December 2005 (3 years 3 months)

    Maya Animator and created MEL scripts on "Love Letters" by Jeff Paul - Animated a scene for his proposal to his girlfriend (Currently Fiance). Created a script to select joints and chains to help in animation.

    Festivals it has been in
    -----------------------------------------------------
    Alice’s 3-Minute Film Festival - San Francisco, CA - 2007
    YouTube 2006 Video Awards Finalist - International - 2007
    Heart of Gold International Film Festival - Queensland, Australia - 2006
    Movies at the Muster - Queensland, Australia - 2006
    Featured Video on YouTube.com - International - 2006
    Ybor Festival of the Moving Image - Tampa, FL - 2006
    Malaga Art and Technology Festival - Sevilla, Spain - 2006
    Orinda Film Festival - Orinda, CA - 2005
    SIGGRAPH Animation Theater - Los Angeles, CA - 2005

  • Airbrush Artist

    Graphic Creations

    (Public Company; 11-50 employees; Arts and Crafts industry)

    March 2001August 2001 (6 months)

    -Airbrushed a variety of items based on the customers wants.
    -Assisted customers with what type of designs they might want.


Linh Nguyen’s Education

  • The Art Institutes of California - San Francisco

    BS , Game Art & Design , 20022005


Additional Information

Linh Nguyen’s Honors:

Graduated with Honors
President's List 2005
Dean's List 2002-2004


Public profile powered by: LinkedIn

Create a public profile: Sign In or Join Now

View Linh Nguyen’s full profile:

  • See who you and Linh Nguyen know in common
  • Get introduced to Linh Nguyen
  • Contact Linh Nguyen directly

View Full Profile