
San Francisco Bay Area

San Francisco Bay Area
Skill sets: Character Modeling, Texturing, Lighting and Shading, Rendering, Concept Art, Rigging, Video Editing, Technical Documentation, Scheduling, Teaching
Software:Maya , 3ds Max, XSI (Working Knowledge), Zbrush, Mudbox, Adobe Suite, Combustion, ShaderFX, Microsoft Office, Microsoft Project, Perforce, Alienbrain, Unreal 2 and 3
Renderers: Mental Ray, Brazil, VRay
Scripting Languages: Basic Knowledge of Action Script, Unreal Script, MEL Script, Objective-C
(Education Management industry)
April 2009 — Present (8 months)
- Walked students through the creation of a game design document which included story, dialogue, technical documentation, gameplay and various other aspects.
- Teaches students how to create advanced character setups for Maya and 3ds Max, utilizing up to date techniques to help speed up the workflow.
- Guided students on how to create low resolution game assets, scripts and levels for next gen video game systems.
- Tutored countless students techniques for character modeling using a combination of Maya, Zbrush and 3ds Max.
- Instructed students on how to create advanced shaders using Mental Ray and VRay to accurately depict the environment around them and the characters they desired to display.
(Public Company; TTWO; Computer Games industry)
December 2008 — Present (1 year )
- Was able to avoid several of the pitfalls and predict the outcome of the project by using experience working with a developer in the past.
- Worked closely with the VP of Marketing to get assets done for magazine and various advertisements.
- Communicated with the VP of Marketing about different techniques to communicate the game.
- Found innovative and cost saving methods to get changes that needed to be done in a timely manner.
- Rigged character models under very tight deadlines to be used in marketing renders.
- Generated shaders for characters and environments using Mental Ray, Brazil and VRay.
(Motion Pictures and Film industry)
July 2008 — Present (1 year 5 months)
-Model, Texture and Rig Characters
-Model and Texture Environments and Props
-Lighting, Shading and Rendering using Mental Ray, VRay and Brazil
-Creates tutorial videos for Maya, 3ds Max, Zbrush and Photoshop
-Teaches subjects in Character/Environment/Prop Modeling, Texturing for Film and Games, Shading, Lighting and Rendering
(Privately Held; Marketing and Advertising industry)
December 2008 — January 2009 (2 months)
- Create shaders used for animated scenes in 3ds Max
- Animated and created special effects using 3ds Max in a span of three days.
- Cut down the rendering times from 12 minutes a frame down to 50 seconds a frame, which greatly save the company tens of thousands of dollars.
(Public Company; FR0000054470; Computer Games industry)
June 2006 — September 2008 (2 years 4 months)
- Generated nearly all of the marketing art for multiple titles of a popular franchise.
- Helped develop a creative style guide for marketing Brothers in Arms – Hell’s Highway.
- Discussed multiple methods with the International Product Manager to communicate and maximize exposure for the game.
- Maintained communications and discussed ideas with the Senior Product Manager while supervisor was away in France.
- Jumped over countless hurdles to allow the ability to work directly with the development team in order to get assets ready in a timely matter.
- Created matte paintings that accurately portrayed the look and feel of the game.
- Modeled, textured and rigged low and high poly characters for magazine covers and spreads, websites and manuals.
- Generated 2D/3D assets for various marketing needs (i.e.: Website, Advertisements, Covers, Screenshots, and Packaging.)
- Recorded and edited footage used for trailers and other marketing needs.
(Public Company; FR0000054470; Computer Games industry)
May 2005 — May 2006 (1 year 1 month)
- Worked closely with two Media Producers to create assets for marketing needs.
- Managed a team using Microsoft Project for in-house cinematics.
- Discussed the multiple innovative ways to do projects.
- Created matte paintings that accurately portray the look and feel of the game.
- Modeled, textured, rigged and animated characters for in-house cinematics.
- Generated countless 2D/3D assets for various marketing needs (i.e.: Website, Advertisements, Covers, Screenshots and Packaging.)
- Created interactive Flash presentations for the media producers to sell a game idea.
(Educational Institution; Computer Games industry)
October 2002 — December 2005 (3 years 3 months)
Maya Animator and created MEL scripts on "Love Letters" by Jeff Paul - Animated a scene for his proposal to his girlfriend (Currently Fiance). Created a script to select joints and chains to help in animation.
Festivals it has been in
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Alice’s 3-Minute Film Festival - San Francisco, CA - 2007
YouTube 2006 Video Awards Finalist - International - 2007
Heart of Gold International Film Festival - Queensland, Australia - 2006
Movies at the Muster - Queensland, Australia - 2006
Featured Video on YouTube.com - International - 2006
Ybor Festival of the Moving Image - Tampa, FL - 2006
Malaga Art and Technology Festival - Sevilla, Spain - 2006
Orinda Film Festival - Orinda, CA - 2005
SIGGRAPH Animation Theater - Los Angeles, CA - 2005
(Public Company; 11-50 employees; Arts and Crafts industry)
March 2001 — August 2001 (6 months)
-Airbrushed a variety of items based on the customers wants.
-Assisted customers with what type of designs they might want.
BS , Game Art & Design , 2002 — 2005
- Graduated with Honors.
- Concentration in Character Modeling, Texturing and Rigging.
- Tutored countless students in the fields of character and environment modeling, texturing, shading, lighting, rendering, rigging and scripting.
- Worked on several projects as the art director or technical lead.
Graduated with Honors
President's List 2005
Dean's List 2002-2004