
Team Lead, Software Engineer at Disney Online Studios Canada
British Columbia, Canada

Team Lead, Software Engineer at Disney Online Studios Canada
British Columbia, Canada
Dustin Senos is a Software Engineer for Disney Online Studios Canada, a part of the Walt Disney Company. While most of his responsibilities are technical: software architecting, unit testing, and socket to client communication, his task is to ensure the site is always smoothly run, frequently updated, and, of course, fun.
In the past, Dustin has worked as a Freelance Graphic Artist, Senior Implementer, Media Developer, and Software Salesman for a large, unnamed company. Outside of work, Dustin enjoys fixed-gear bikes, photography, and music. He loves spending time with his family and friends.
ActionScript, software architecture, API creation and management, unit testing, SVN, design patterns, usability, JavaScript, XHTML, CSS, PHP
(Public Company; DIS; Information Technology and Services industry)
July 2007 — Present (2 years 5 months)
- Rewrote Club Penguin's Flash client to improve scalability
- Realized a localization system allowing multiple languages
- Created an extensive API allowing features to be easily added
- Continuously improve systems with R&D and code spikes
- Train and mentor staff
(Privately Held; Design industry)
May 2005 — July 2007 (2 years 3 months)
- Develop visual and interactive solutions that fit clients needs
- Lead Flash developer on Acro Media's largest interactive project
- Layout and design corporate identity, websites and print pieces
- Act as Senior Implementor delivering pragmatic and valid markup
- Document Creative, Implementation and Interactive departments
- Quality assurance liaison for Implementation department
- Train and mentor junior staff
(Internet industry)
June 2003 — May 2004 (1 year )
- Created concept and designed corporate branding and identity
- Produced website concepts and print items
- Created storyboards for and implemented Flash presentations
- Modeled, rendered and textured 3D scenes and animations
(E-Learning industry)
June 2002 — November 2002 (6 months)
- Developed interactive experiences for alternate education students
- Modeled, rendered and textured 3D scenes and objects
- Creative designer for ePortfolio, an online network for students
- Worked with teachers to develop online courses and lesson plans
Digital Animation 2002 — 2004
- 3D modeling and rendering in Softimage XSI
- Classical animation, life drawing, art history
- Video game programming based on the Unreal Engine
photography, biking, learning, design patterns, new technology
- Maintains and releases various open source projects
- Featured Artist in WickedRGB Book
- Featured Artist on http://www.softimage.com