
Games Industry Peon
Greater New York City Area

Games Industry Peon
Greater New York City Area
Drew Sikora has been active in the games industry since 2001, when he co-founded the NJ North IGDA chapter with Darrell Porcher, which has since grown to become one of the leading IGDA chapters in the world. He’s been involved with GameDev.net since 2000, becoming Executive Producer in 2006 and working hard with his team of awesome people to make GameDev.net a valuable resource for game developers of all trades. He’s also worked with Game Institute since its conception in 2001, supporting the growing community, managing live seminars on game development topics by experienced industry members and judging the institute’s regular game programming challenges. His past writing credits include three chapters in Game Design Perspectives (published by Charles River Media), contributing to and editing the GameDev.net Collection series, and well over 100 articles and interviews published on GameDev.net covering industry events and game development topics. Since 2008 he’s been mentoring students attending the GDC as part of the IGDA’s scholarship program. In whatever spare time he has he likes to program small game projects whenever he gets the urge.
When he’s not doing anything industry-related, he can be found practicing martial arts, bouncing high on trampoline or tumbling, doing stuntwork, playing his Playstation3, driving really fast in his car or on his motorcycle, hanging with friends or musing about something on his blog www.blade-edge.com
C/C++ Programming, TorqueScript, management
(Privately Held; 11-50 employees; Computer Games industry)
October 2006 — Present (3 years 2 months)
Head of content management for the website as well as chief editor; responsible for article submissions, article/review postings and scheduling, book posting and reviews, poll management. Directly overseeing the product review and news teams. Also in charge of overseeing community management.
(Partnership; 1-10 employees; Computer Games industry)
December 2002 — Present (7 years )
Maintaining company vision, business management, project management and code architecture
(Privately Held; 11-50 employees; Computer Games industry)
June 2001 — Present (8 years 6 months)
Writing up articles on game development and the game development industry including topics such as programming, design and production; covering industry events like industry conferences, topic-centric conferences and local IGDA gatherings. Further tasked with editing, compiling and maintaining the weekly newsletter GDNet Direct.
(Computer Games industry)
June 2001 — Present (8 years 6 months)
Handling customer support and information requests, as well as student issues both within the GI community and in other communities on the Web where discussions of GI may originate. Also judging of GI student challenges and moderating the forums.
(Privately Held; 11-50 employees; Computer Games industry)
January 2006 — December 2007 (2 years )
Responsible for managing live seminar events including scheduling, maintaining and directing seminars. Responsible for seeking out new speakers and managing existing speakers. In charge of all event content and distribution.
(Privately Held; 1-10 employees; Computer Games industry)
July 2000 — December 2000 (6 months)
Tasked with developing testbed software using TCP/IP sockets and Winsock. Position ended when company closed due to lack of funding
None , Computer Science, Business , 2001 — 2003
Began majoring in CS, switched to Business after one year. Did not complete either program due to lack of interest in formal education.
stunt kiting, power kiting, skydiving, rock climbing, kayaking/canoeing, boating, sailing, flying, computer/console/board/card games, gymnastics, martial arts, programming, reading, camping, weapons, cars/bikes, stuntwork
IGDA, NJ North Chapter, New York Chapter