
Flash Developer at Fuel Industries
Ontario, Canada

Flash Developer at Fuel Industries
Ontario, Canada
Game design and game systems development. Focus on team collaboration and project milestone completion. Experience working under tight deadlines. Gained exposure to computer game industry professionals.
Web site design and development with rich internet applications development experience. Focus on team collaboration, and client communication.
Technology feasibility research and applications analysis. Experience preparing research presentations and applications for R&D teams.
Experienced Flash developer and designer.
Experience developing with several game eninges:
Instinct Engine by Instinct Technology Ltd.
Torque Game Builder by Garage Games
TrueVision 3D SDK by Truevision3D, LLC
Graphic design software experience:
Photoshop
Corel
PaintShop Pro
Fireworks
Beginner level 3D modeling with:
Maya
Lightwave
(Privately Held; 51-200 employees; Marketing and Advertising industry)
November 2007 — Present (1 year 1 month)
Responsible for the creation of small to medium sized Flash installations ranging viral applications to full-out games. Responsible for the creation and discovery of leading edge techniques and technologies for use in future Flash projects. Close collaboration with design/creative team. Part of a small Flash developer team.
(Design industry)
December 2006 — November 2007 (1 year)
Responsible, as part of an internship, for maintaining and designing database information systems for large scale organizations, dominantly school boards, for use in online portals and e-commerce. Other responsibilities included Coldfusion scripting and Flash-game development as well as Flash applications such as photo galleries and advertising web banners.
(Computer Games industry)
June 2006 — August 2006 (3 months)
• Recipient of the “Greatest Innovation and Creativity” award.
• Was the first Canadian team to participate in the competition.
• Worked within a team of five students to design, develop and
market a video game.
• Responsibilities as lead programmer included
• Mentoring other teammates with their programming tasks.
• Developing the game's interface which would enable clickfree
gesture-like mouse interaction.
• Developing behavioral components for in-game entities to
act on events.
• Developing the system to analyze a song and interface the
data into the game so as to influence game difficulty in realtime.
• Developing the framework for the game's self driven tutorial
system.
• Developing the team website.
• Received industry mentoring and attended master classes hosted
by industry professionals.
• Gained invaluable insight from some of the leading game
developers (like EA, Rare, Codemasters, Team 17).
(Gambling & Casinos industry)
September 2004 — January 2005 (5 months)
• Worked independently, with work efforts contributing to a
research project.
• Responsible for the creation of research documentation on
various technologies.
• Gained further exposure to UNIX workstations and bash
scripting by writing back-end tools to facilitate network
monitoring procedures.
(Government Agency; Government Relations industry)
January 2002 — May 2004 (2 years 5 months)
• Worked independently, with work efforts contributing to a
software project.
• Responsible for web site design, layout, and scripting.
• Improved HTML, Cold Fusion as well as SQL skills via webbased
courses on my own time.
• Improved my proficiency with Corel DRAW and Paintshop by
designing web page and advertising graphics.
BSc, Computer Science Cum Laude, 2000 — 2006
- Helped organize game nights hosted by the Computer Science Club.
- Volunteered as a Conference Associate at several Future Play conferences.
- Participated in several ACM programming competitions and placed within the top ten.
- Participated in Dare to be Digital 2006 in my final year of studies.
FuturePlay 2006 for the game 'Flux'
• Future Game - “Player's Choice Award”
• Future Game - “Technology and Design Award”
Dare to be Digital 2006 for the game 'Flux'
• Greatest Innovation and Creativity Award