Film/Games/Previs Director, Scriptwriter, and Innovator
Israel
Film/Games/Previs Director, Scriptwriter, and Innovator
Israel
Since early 80s creates films, videos, and games using computers. Film and Animation director with experience of over 300 short commercial projects, 5 feature films and several multimedia and game projects.
Co-inventor of Virtual Studio technology principles (realtime combination of live action and CG via synchronized cameras), DepthMaker (navigatable non-linear 3D environment made of 2D cutouts), and LightWarp Lens (World's premiere non-linear 3D CG lens which enhances depth illusion and motion perception t it's extremes, allows depth control in stereo 3D vision. Invention is based around Nikola Tesla's philosophy on propagation of light)
Developing two feature film scripts, while experimenting with games/TV convergence concepts featuring unique packaging of content with innovative technologies.
Directing live action, animation, vfx, and previs. Creation of concepts, storyboards, and advanced 3D previs. On-hands knowledge of each and every filmmaking production stage - from storyboard drawing to editing/compositing.
(Privately Held; 1-10 employees; Motion Pictures and Film industry)
July 2006 — Present (3 years 6 months)
Conducts creative side of script to screen development process by pre-visualizing story for film, commercials, and videogames. Creates rough character and camera bloking while taking care of maintaining character and story continuity. On-hands storyboarding, animation and editing.
(Privately Held; 1-10 employees; Motion Pictures and Film industry)
October 1996 — Present (13 years 3 months)
• Cosmogon Creations is next generation content company focusing on projects with great cross-media potentials.
• Cosmogon's creative force is an internet-based network of artists specialized in A-class pre-production.
(Privately Held; 11-50 employees; Entertainment industry)
November 2007 — January 2008 (3 months)
Authored Interactive Previsualization for Massive Multiplayer Online Game "Journeys" using Anark Studio. Designed creative pipeline. Proposed several art styles and technological solutions for effective game creation.
(Privately Held; 11-50 employees; Entertainment industry)
April 2007 — November 2007 (8 months)
Designed environments, gameplay segments, and visual effects for Massive Multiplayer Online Game "Moondo". As Art Director - conducted and supervised art assets production while leading the team of five 3D artists. Designed game-specific art assets creation pipeline, assuring full synchronicity between art and programming departments. Quadrupled entire team's productive output, and assured that game production meets all the reference deadlines set by management.
(Privately Held; 11-50 employees; Computer Software industry)
February 2005 — June 2006 (1 year 5 months)
• Together with Benny Landa created innovative software procedures for Depth Illusion Digital Imaging – CG-based creation and delivery of goggles-free/hardware-free 3D depth sensation via moving pictures.
• Directed 12 short animations and animated presentations for two innovative product prototypes:
- DepthMaker – software that creates navigatable 3D environments made only from 2D cutouts
- LightWarp – World’s first digital lens that enables non-linear layout of rendered vision space
(Privately Held; 51-200 employees; Motion Pictures and Film industry)
February 2004 — December 2005 (1 year 11 months)
Supervised and Animated 3D previs for feature animation projects:
• Wrote first script revision of Happily N’ever After (while preserving pre-recorded characters’ dialogues)
• Animated and edited 10 min of 3D previs for Happily N’ever After (produced by John ‘Shrek’ Williams)
• Created high-quality storybards/animatics for pitching project to IDT Entertainment and 20th Century Fox
• Storyboarded, co-directed, and authored (animation, vfx, editing, sound) 15 minutes of 3D previs for Genne Roddenberry’s Starpoint Academy, animated feature film in development.
(Privately Held; 1-10 employees; Media Production industry)
January 2000 — December 2003 (4 years )
• Storyboarded and directed live action, visual effects and animations for commercials and special projects at leading production and postproduction companies in Israel
• Created Capscene - concept for runtime mocap-based director-centric cybercinema authoring
• As part-time content/beta/creative consultant created concepts and content for innovative digital multi-media technologies and applications in areas of digital interactive TV (VIC-TV for Screenpeaks Ltd.), real-time 3D computer graphics for interactive multimedia, gaming, and interactive cinema (Anark Inc., Pixel Technologies Ltd., Streamix Ltd.)
• Wrote Tetrahedron - script for science-fiction feature film - considered by Universal Studios
(Public Company; 51-200 employees; Media Production industry)
January 1995 — December 1999 (5 years )
• Directed/supervised visual effects and animations for few DTV feature films, commercials, promotion videos, corporate videos, and special projects - from concept & storyboarding to final compositing, while conducting creative teams in leading postproduction companies in Israel
• Created concept and studio procedures for Israel’s first commercial virtual studio based production facility - Virtual One – joint venture of Orad High-Tech Systems and Moked Or Video, Ltd.
• Storyboarded & directed Indigo Magic – international-award-winning promotion animation
• Created games and multimedia concepts for Pixel Games and Pixel Multimedia
• Led visual development and creation of real-time 3D experimental kinetic virtual sets for Rt-Set (US, Israel), Orad (Israel) and For-A (Japan)
(Partnership; 11-50 employees; Media Production industry)
February 1993 — December 1995 (2 years 11 months)
• Headed creative team of 15 artists. Conducted and maintained united operations of an entire studio production of Pixel Group - Pixel Animation, Pixel Games, and Pixel Control – (later to become Rt-Set)
• Co-invented seed concept for Virtual Studio technology at Pixel Control (later Rt-Set and Viz-Rt)
• Supervised and/or worked on-hands in every single stage of production pipeline – from creation of storyboards, via live-action filming, to 3D animation and compositing.
• Directed/supervised animations for commercials, cut-scenes for multimedia, and game cinematics
• Supervised Visual Effects for two locally produced feature films
• Directed CG animations and supervised visual effects for four internationally awarded commercials
(Privately Held; 11-50 employees; Media Production industry)
January 1992 — February 1993 (1 year 2 months)
• Directed / Supervised CG Animation and first Visual Effects for commercials/tv in Hungary
• Conducted creative team of 8 Animation Artists and Graphic Designers.
• Created Storyboards, 3D animations (TDI Explore) , 2D animations/compositing (TimeArts Lumena)
(Public Company; 1-10 employees; Media Production industry)
October 1986 — December 1991 (5 years 3 months)
• Wrote and directed first CG-based visual effects driven TV film in former Yugoslavia
• Founded United Media – first AV production company and The White Lodge - first independent studio for CG Animation and Hi-End post-production in eastern europe.
• Directed live action and animations for commercials, TV idents, experimental and music videos
• Animated on TDI Explore (SGI), DeLuxeVideo and Dpaint (Amiga). Edited for video and television
(Privately Held; 11-50 employees; Computer Software industry)
July 1991 — August 1991 (2 months)
Attended crash course in animation on TDI EXPLORE 3D. Courses and lectures were held at TDI headquaters and Ex-machina, Paris, France
BA , Directing for Film and Video , 1987 — 1991
• Intensive Art&Craft academy classes with extensive practical work - camera, editing, sound recording, acting, etc. Guest Professors/Lecturers: Rade Sherbegia, Emir Kusturica, Miklosh Jancho, Marko Babac, Dragoljub Krstic, etc
• 1991. Intensive training for 3D Animation on TDI EXPLORE in TDI Headquaters, Paris. Practical Work at Ex Machina, Paris, France
• 1989.Crash Course/Introduction to Special and Visual Effects for film - held by Zoran Perisic (Zooptic, Superman)
Computer and Art - Summer School - Training for Alias – 3D animation package 1990 — 1990
Summer School at Franklin College, Lugano (Switzerland)
Introduction to 3D animation and training for Alias – 3D animation package. Professors: Barbara Mones-Hattal (George Mason University, USA) and Prof. Peter Stucki (Media Lab, Institut fur Informatik der Universitat Zurich, Switzerland).
Engineer , Computer Sciences , 1985 — 1987
1984. Video Seminaries at Film Club "Novi Sad"
Comprehensive Course in Video Production – working with camera, sound, editing. Professor: Nenad Puhovsky (USA)
Extreme scriptwriting, music composing, computer games, drawing, running, skiing, aikido
Screenwriter's Online Masterclass, Writers’ Channel Network
• 1996. International Broadcast Award for virtual set and animation, Paris (France)
• 1995. First Prize for 'Indigo Magic' - best animated presentation of the year, at International Festival in Chicago (USA)
• 1994.Directed Animation and VFX for 2 BBDO commercials Awarded at New York Festival and EPICA (USA)
• 1991.Honourable Mention at International Film Festival in San Sebastian (Spain) for "The Sun, The Sky, and The Soul".
Audience award for feature film "The Other Side" at International Film Academies Festival, Nimes (France).
• 1985. Special Award for film "Sailing High" on 27th Yugoslav Film Festival in Belgrade.
• 1984. Golden Key" Award for "special cinestetic expressions" in short films "Illusions About Photosynthesis" and "The Renegade", on 18th Festival of Yugoslav Alternative Film in Novi Sad.
• 1984. Honorable diploma for "Sailing High" on Yugoslav Film Festival in Pula.
• 1984. Honorable Mention at festival UNICA JEUNESSE, Germany - for the film, "Sailing High."