co-founder / CEO @ foursquare
- Greater New York City Area
Dennis Crowley's Overview
- co-founder / CEO at foursquare
- Founder / Lead Developer at dodgeball.com (@ Google)
- Technical Mastermind at ConQwest 2004
- Pac Man at PacManhattan
Dennis Crowley's Summary
ps: I do not used LinkedIn for referring people. I'll be happy to befriend you, but don't be offended if I don't forward on intros. I also don't check my LinkedIn inbox. If you want to get in touch, I'm sure there are other ways to do it...
Dennis Crowley is the co-founder of foursquare, a service that combines social networks, location awareness and game mechanics to encourage people explore the world around them. Previously, Dennis founded dodgeball.com, one of the first mobile social services in the US, which was acquired by Google in 2005.
He has been named one of Fortune's "40 Under 40" (2010, 2011), a member of Vanity Fair's "New Establishment" (2011, 2012) and has won the "Fast Money" bonus round on the TV game show Family Feud (2009). He is currently an Adjunct Professor at NYU's Interactive Telecommunications Program (ITP).
Dennis holds a Master's degree from New York University's Interactive Telecommunications Program and a Bachelor's degree from the Newhouse School at Syracuse University.
Dennis Crowley's Experience
co-founder / CEO
Privately Held; 51-200 employees; Internet industry
January 2009 – Present (5 years 9 months)
foursquare = the sequel to the "dodgeball" project I've spent many years working on. Part friend-finder, part social city-guide, part nightlife game... we're trying to build things that change the way people explore cities and explore how software can motivate and reward people for seeking out new experiences.
Founder / Lead Developer
Public Company; 10,001+ employees; GOOG; Internet industry
January 2004 – May 2007 (3 years 5 months)
Location based social software for mobile devices. Dodgeball was acquired by Google in May 2005. See: http://www.dodgeball.com.
June 2004 – November 2004 (6 months)
ConQwest was a "Big Game" played in 5 cities across the US. Five teams consisting of 20 high school students each raced around with cameraphones, shooting photos of semacodes (2D barcodes) to complete a city-wide treasure hunt. The game was sponsored by Qwest Wireless.
Product Dev, Wireless
Public Company; 1001-5000 employees; VIA; Entertainment industry
May 2003 – September 2003 (5 months)
Privately Held; 51-200 employees; Wireless industry
June 2000 – June 2001 (1 year 1 month)
Dennis Crowley's Skills & Expertise
- User Experience
- Social Networking
- Product Development
- Mobile Applications
- Mobile Devices