
Video Game Industry Veteran
Orange County, California Area

Video Game Industry Veteran
Orange County, California Area
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David Perry was the Founder & President Shiny Entertainment, Inc. for over 12 years (bought by Atari), he's one of the best known Video Game Industry veterans.
Over 25 years, Perry has developed or programmed over 100 games across 29 video game platforms. All told, Perry's games (including #1 Hits like The Terminator, Teenage Mutant Ninja Turtles, Disney's Aladdin & Warner’s Matrix projects) have totaled over a billion dollars in retail sales.
Perry sits on the Advisory Board of the Game Developers Conference, Indiecade, VGEXPO, and has spoken at TED, E3, Hollywood and Games Summit, CGDC, MIT, USC, UCI, UCLA, QUB, Montreal Game Summit, Digital Hollywood, What Teens Want etc.)
Today Perry is:
(1) The Co-Founder & Chief Creative Officer of Acclaim.com, directing multiple MMORPG games, Social Network Games & Casual Titles. All games use the 'free-to-play' model, supported by in-game advertising, subscriptions or micro-transactions).
(2) The Co-Founder of Gaikai.com, a company that’s developed a cutting-edge video game streaming technology that allows any Windows game to run in any browser with just one click.
(3) The Author of David Perry on Game Design – GameDesignBook.org (the largest non-profit book on Game Design ever written.)
(4) Funding GameInvestors.com (in development), the portal for doing business deals in the video game industry.
(5) Funding TheFanHub.com (in development), an extremely “up-to-date” news network for fans of entertainment.
(6) The Video Game Industry Columnist for BusinessWeek.com.
(7) Funding GameIndustryMap.com (in development), a free visual map of the video game industry.
Twitter: http://www.twitter.com/dperry
Professional Video Game Development, PC, Virtual, Video Game, Video Games, Game Design, Consulting, Board Member, Executive Advice, MMO, MMOG, MMORPG, FREE, Advertising, Advertgaming, In-Game Advertising, Financing, Funding, Investors, Investment, Community, User-Generated, A&R, Designer, Director, Hollywood, Facebook, MySpace, Flash, Developer, Licensing, Movies, Toys, Properties, free2play, distribution, streaming, server side rendering.
(Computer Games industry)
March 2009 — Present (9 months)
Executive role at this new video game streaming, research driven start-up.
(Privately Held; 1-10 employees; Venture Capital & Private Equity industry)
March 2007 — Present (2 years 9 months)
GAMEINVESTORS.COM is going to be the first online marketplace for video game developers to instantly present their products/teams/company to a much larger audience of publishers, Angel Investors, VC's & High Net Worth Individuals. Developers want options, publishers want choice, investors want opportunities, so that's what this is all about. The project was kicked off at GDC 2007, the alpha website was completed, and the final website is now in full development. We are currently tracking to launch around E3 2008. (Though we won't launch until the site is stunning.) Make sure to sign up now: www.gameinvestors.com to get notified early.
(Public Company; 501-1000 employees; MHP; Online Media industry)
August 2006 — Present (3 years 4 months)
The Video Game Industry / Interactive Media Columnist for Business Week. You can see my work and press credentials on www.BusinessWeek.com
If your company is related to the game industry and you want it to be considered for articles please add me to your press list: dp@dperry.com
If you want a Video Game Industry related conference or event to be covered by Businessweek, please just contact me.
If you have really HOT information, you know where to send it. :)
(Computer Games industry)
March 2006 — Present (3 years 9 months)
Directing all current Acclaim titles, and all new titles in development. All games are massively multiplayer online free to play games, using in-game advertsing, micro-transactions and state of the art viral marketing techniques. The Mayfield Fund recently invested into Acclaim, and this has accelerated the development plans considerably. Acclaim is already the largest American free to play game company and continues to grow rapidly.
(Privately Held; 1-10 employees; Computer Games industry)
February 2006 — Present (3 years 10 months)
CEO and Founder of GAMECONSULTANTS.COM, a company originally designed to confidentially link the Top Performing Talent in the Video Game Industry with our global clients. We are not accepting new business at this time as we are at maximum capacity.
(Public Company; 51-200 employees; Computer Games industry)
October 1993 — February 2006 (12 years 5 months)
Perry was the President and Founder of Shiny, running it for 12.5 years.
He works with all the technical, development, sales, licensing, legal, PR, marketing and management sides of running a leading video game development studio.
Perry has a technical background also, he programmed the award winning games Earthworm Jim 1 & 2, Shiny developed other games too like Earthworm Jim SE, MDK, Messiah, Sacrifice, R/C Stunt Copter, Wild 9, Enter the Matrix & The Matrix: Path of Neo under Perry's leadership.
Earthworm Jim became a TV show made by Universal Cartoon Studios, aired on the Warner Brothers Kids Network, a Marvel Comic book series and had just about every licensing category including fast food promotions by both Del Taco and Carls Jr.
Shiny was partially bought from Perry in 1995 by Interplay Entertainment, then again in 2002 for $47M by Atari Inc. After Perry's departure it was sold to Foundation 9, the largest game development company in the world, in 2006.
(Computer Games industry)
1991 — 1993 (2 years )
Programmer and team leader of a fantastic group of talented international developers on Disney's Aladdin (supported by Jeffrey Katzenberg), Cool Spot (for the 7-UP Corporation/SEGA), Global Gladiators (for McDonalds) and some work on Disney's Jungle Book. Also wrote the in-house game engine used for several other of Virgin's Sega Genesis Projects.
Aladdin was the first true collaboration between the video game industry and Hollywood where the Directors & Executives of the movie supplied content (real hand-drawn Disney animation) to take the game animation to a level never before achieved.
(Partnership; Computer Games industry)
1990 — 1991 (1 year )
Worked exclusively with Nick Bruty (Artist - now President of Planetmoon Studios) on games like Extreme for Digital Integration and Captain Planet for Mindscape.
(Privately Held; 51-200 employees; Computer Games industry)
1987 — 1990 (3 years )
Worked on a series of games, Trantor the Last Stormtrooper, Tintin in the Moon, Teenage Mutant Hero Turtles, Dan Dare III, Paperboy 2, Supremacy/Overlord, Savage, Smash TV & The Terminator.
(Privately Held; Computer Games industry)
1986 — 1987 (1 year )
Started my first video game TEAM, to make Beyond the Ice Palace for Elite Systems (multiple systems.) Also programmed Great Gurianos and worked on Ikari Warriors.
(Privately Held; 1-10 employees; Computer Games industry)
1984 — 1986 (2 years )
Sold them a home-made game called Drak-Maze, then worked on games in the Wally Week Series (Pyjamarama, Herbert's Dummy Run, Three Weeks in Paradise, Three Weeks in Paradise Special Edition) & Stainless Steel.
(Sole Proprietorship; Myself Only; Computer Games industry)
1982 — 1984 (2 years )
In those days, games were published in books and magazines. I was a published author at the age of 15 through Interface Publications. My games were also published in the ZX80/ZX81 Users Club Magazine.
Visiting Fellow in the Creative Industries , Video Game Industry
Awarded Doctorate , Engineering (Video Game Programming)
Awarded Masters Degree , Interactive Game Development
Scuba Diving, Snowboarding, Flying Helicopters, Portrait Photography, Golf, Cycling, you name it...
Advisory Board for the Game Developers Conference, the International Game Developers Association (IGDA), Academy of Interactive Arts and Sciences, the Video Game Expo & Westwood College.
Numerous #1 video games, numerous "Game of the Year" awards. Sold about $1B dollars of games in career. Received the "Programmer of the Year" award for Earthworm Jim. Honorary Masters Degree from Westwood College, and the first 'Visiting Fellow in the Creative Industries' for Queen's University Belfast (Northern Ireland.)