
Technical Manager at Verizon, Computer Software Consultant and Artist
Dallas/Fort Worth Area

Technical Manager at Verizon, Computer Software Consultant and Artist
Dallas/Fort Worth Area
I manage a fine team of prototypers and ux people. We are focused on media convergence across wireless, TV and web. We build proof of concepts and prototypes for users testing as well as ux compnents that go into market. I enjoy problem solving, inventing, designing, architecting and prototyping systems.
Nearly 14 years experience developing and designing award winning applications for TV, web and the desktop. 10 years of senior level development and team leadership in the multimedia industry. 11 years of experience implementing object oriented design methodology in applications and games. Many satisfied Fortune 500 clients.
prototyping, proof of concept, wireless, IPTV, media convergence, gaming, object oriented design, graphic design, art, project management, team leadership
(Public Company; Computer Software industry)
2008 — Present (1 year )
(Public Company; Computer Software industry)
February 2006 — Present (3 years 11 months)
Lead System Architect – Verizon FiOS "Mercury" Design Team
Contribute technical expertise to the system design and body of patentable intellectual property(contributed to or primary on over 30 patents). Work with design leads and programmers to build the best TV experience possible within the limitations of time, set top box hardware. Responsible for designing and building functional prototypes for the Verizon FiOS TV initiative in particular the "Mercury" project. Responsible for building prototypes for human factors testing.
(Public Company; Computer Software industry)
2004 — Present (5 years )
(Computer Software industry)
August 2004 — February 2006 (1 year 7 months)
Contractor – Verizon FiOS Design Team Tech Lead
Contribute technical expertise to the system design and body of patentable intellectual property. Work with design team and programmers to build the best TV experience possible within the limitations of time, set top box hardware, and middle ware. Responsible for designing and building functional prototypes for the Verizon FiOS TV initiative . Responsible for building fast customizable prototypes for human factors testing.
(Public Company; 11-50 employees; Computer Games industry)
March 2004 — September 2004 (7 months)
Developed several online games. Da’Numba, Wordo, KT’s Impossibubble Adventure 2, E-Racer, SBC Olympic Games Field Events, White House Joust,and Badaboom. Developed Blockdot’s in game banner advertising framework that downloads 3rd party banners from ad servers for display within their games bypassing the typical security pop ups.
(Public Company; 1001-5000 employees; Marketing and Advertising industry)
October 2003 — February 2004 (5 months)
Contract web development for Javelin Direct client SBC(division of Rapp Collins).
Contract CD ROM development for Javelin Direct client SBC(division of Rapp Collins).
(Privately Held; 11-50 employees; Computer Games industry)
August 2001 — September 2003 (2 years 2 months)
Provide shockwave games and content for bigbraingames.com
- Game design and level design for BugLord on Windows, Pocket PC and Palm
- Contract screen saver programming work for Rapp Collins Worldwide for the Sony Play Station Underground site
- Provide shockwave games and content for blackamericaweb.com
- Contract CD-ROM programming work for Rapp Collins Worldwide on the SBC sales CD-ROM
- Provide shockwave games and content for Footaction.com
- Provide shockwave games and content for octanegames.com
- let team of developers and designers to create games
- Nokia Mobile Application Developer Resources CD-ROMs versions 1-3 and version 3 in Japanese, each version was a 3-disc set
(Privately Held; 51-200 employees; Online Media industry)
January 2000 — March 2001 (1 year 3 months)
Raised 5M for an Internet startup with partner.
- Designed 9 Internet applications with partner deemed patentable by premier IP attorneys Baker Botts
- Built a company of over 75 people from scratch with partner
- Sat on a board of directors
- Staffed and managed a Creative Department of nearly 25 people
(Public Company; 10,001 or more employees; Information Technology and Services industry)
October 1998 — December 1999 (1 year 3 months)
- Shockwave, Flash, and Rich media for The Sony Metreon site
- Designed and produced Chaos 2 Order capabilities reel
- Designed and programmed a variety of Internet applications
- Worked on the first human factors team within EDS
(Public Company; Computer Software industry)
1998 — 1999 (1 year )
(Public Company; 10,001 or more employees; Marketing and Advertising industry)
October 1997 — October 1998 (1 year 1 month)
- Manage all technical/production aspects of www.pepsi.com
- Supervise and hire all technical personnel
- Responsible for producing information architecture for all technical projects
- Responsible for recruiting and contracting programmers outside of DDBI’s core expertise for sites such as www.footaction.com
- Investigating Vignette as a work flow and content management system for L3 Communications
- Designed and programmed a variety of Internet applications
(Public Company; 1001-5000 employees; Marketing and Advertising industry)
May 1996 — October 1997 (1 year 6 months)
- Led a team of programmers in a variety of client projects
- Led a team of programmers in the development of the first “Web-ROM” for Ford
- Actively participated in the sales pitch process
- Designed and programmed some of the very first advertising sponsored Internet games
- Produced corporate sales presentations
- Produced catalog CD-ROM’s
(Public Company; Computer Software industry)
1996 — 1997 (1 year )
(Public Company; Computer Software industry)
1996 — 1997 (1 year )
(Privately Held; 11-50 employees; Computer Software industry)
August 1992 — April 1996 (3 years 9 months)
- Authored cross-platform multimedia projects
- Extensive Lingo programming for a variety of projects
- Developed a sophisticated reusable business presentation engine
- Designed movies on demand interface for first interactive TV trial for GTE
- Responsible for designing new program navigation methods
- Led team members to explore new interface conventions
- Produced corporate sales presentations
- Produced catalog CD-ROM’s
- Art Direction
- Interface production artwork
- Interface design
- Streamlined the CDI production process
BFA , Printimaking , 1987 — 1992
BBS , MIS , 1987 — 1992