
Entrepreneur, Online Games
Russian Federation

Entrepreneur, Online Games
Russian Federation
Despite having a MSc in Physics (nucleai & elementary particles, all that invisible stuff) computer games always were my hobby, passion, addiction and my way to make a living.
Over 10 years I've tried hats of QA tester, level designer, producer and lead designer, manager and project lead. My focus is shifting from production towards business development and strategic thinking, boosted by studying an MBA.
Online games are my real passion. I am going to combine this passion with my knowledge of games business and creative game designer skills to start up a small online games company and drive it through the competitive storms.
Entrepreneur's life is challenging. And I really love to be challenged.
Computer & online games design, marketing, production, publishing. Project management, planning & budgeting, HR management. Russian computer & online games market.
(Computer Games industry)
November 2008 — Present (1 year 2 months)
Online gaming start-up, currently in stealth mode.
(Privately Held; 51-200 employees; Computer Games industry)
October 2007 — October 2008 (1 year 1 month)
As a head of games development department, my goals were to inspire creation of new online games, MMORPGs in particular, recruit and manage several teams of skilled programmers and game designers, cover departmental planning and budgeting, communicate extensively with marketing and financial depts.
We were working on a PvP focused 3D MMORPG Mortalia based on HeroEngine technology.
(Privately Held; 501-1000 employees; Information Technology and Services industry)
September 2004 — August 2007 (3 years )
Producer and gamedesign lead at Publishing Department.
My responsibilities were:
- Producing computer games from pitch till release and localizations
- Scheduling, budgeting, communicating with marketing dept
- Aquisition of new concepts and demos from 3rd party companies
- Evaluating production costs and market potential
- Supervising all game design activities during production.
- Producing pitches, concepts, vision and core mechanics.
- Adapting current products to marketing department requirements.
I have shipped 3 titles in role of producer, including Death to Spies (69% on Metacritics) with 8 localizations.
I have shipped 7 and participated in over 15 projects as a gamedesign lead and consultant, varying from simple reviewing to complete product redesign.
(Privately Held; 501-1000 employees; Computer Games industry)
2002 — September 2004 (2 years )
Level and game designer at 1st party internal studio of 1C working on a massive RTS/wargame project Theatre of War (69% on Metacritics).
- Internal game mechanics and interfaces design
- Pitching, developing and testing large-scale levels
(Privately Held; 11-50 employees; Computer Games industry)
1998 — 2002 (4 years )
Freelance level designer, winner of level maps contest for Allods game.
- Levels prototyping and design, both on paper and in game's editors
- 6 titles and over 50 levels total, in Strategy/RPG and TBS genres
Master of Business Administration 2007 — 2011 (expected)
Attending the e-learning MBA programme.
Targeting for Creativity, Innovation and Change as well as Strategic HR Management specialization.
MSc , Physics , 1998 — 2004
Have a masters degree in elementary particles and nucleai physics. Was an extremly deep and thought-provoking course, but in the end fundamental science is not the right thing for me :)
Physics, Math 1997 — 1998
skiing, skating, fishing, computer games, online games, studying game design and management, fiction and fantasy books