Games Studio, OniMobi
Oxford, United Kingdom
Games Studio, OniMobi
Oxford, United Kingdom
Experienced Developer on a wide range of Mobile Applications and Games, including iPhone, J2ME & BlackBerry, in all stages of a product life cycle, including Design, Prototyping, Development, QA & Deployment/Distribution.
Also experienced in General Software Development, Agile Development practices, Mac OS & Windows Application Development, Server Development and Web Design.
Games & Applications Design.
User Interface & User Experience Design.
Programming (iPhone, Obj-C, C++, J2ME, Java, Python, Ruby, PHP, JavaScript).
Product polish (Bringing products to a high release quality, and recognizing whats needed to that).
(Computer Software industry)
January 2009 — Present (11 months)
(Computer Games industry)
August 2008 — Present (1 year 4 months)
(Computer Software industry)
August 2007 — December 2008 (1 year 5 months)
My main roles include being the Lead Programmer on some of the projects, managing the team, negotiating contracts, pitching ideas to potential clients, estimating schedules, as well as coming up with ideas & designs for new projects.
(Computer Software industry)
August 2005 — July 2007 (2 years )
Main programmer on several mobile J2ME games.
(Computer Software industry)
August 2004 — July 2005 (1 year )
Mainly working on a C++ Windows application & server. Helped with QA, bug fixing and implementing new features on the client & server.
Programming, Game Design, UI Experience & Design, 2D Art, Japanese 2003 — 2012 (expected)
I am always learning new things, and thoroughly enjoy it.
Advanced IT 2002 — 2002
Was a very basic course in IT. Basic c++ programming, visual basic. I left after the first year because I learnt more in my own time than on the course.
Programming and learning new languages. Game and Application design. Drawing/Sketching 2D art. Learning Japanese.
As part of the NAVTEQ 2008 LBS Challenge, we were awarded 2nd Runner up for our innovative product called NearMe.