
Production Coordinator at Double Helix
Greater San Diego Area

Production Coordinator at Double Helix
Greater San Diego Area
avionics, electronics, unreal engine 3, wordpress, SN systems' tools, confluence, devtrack
(Computer Games industry)
December 2008 — November 2009 (1 year )
Assisted production team with tasks including bug database administration, project scheduling, meeting requests, test and development kit setup for both PS3 and Xbox 360. Also interfaced with IT to communicate technical problems the team had with computers and office equipment. Worked closely with the VFX team to ensure scheduled tasks were completed on time as well as coordinated multi-player testing of the title with both internal and external QA.
(Privately Held; 51-200 employees; Computer Games industry)
March 2007 — October 2008 (1 year 8 months)
Product analyst responsible for testing unreal engine 3 components as well as internally developed tools. Worked directly with producers to help keep work flow moving and alleviate some tasks from their shoulders.
(Public Company; 1001-5000 employees; Consumer Services industry)
September 2006 — January 2007 (5 months)
Install home theater systems, mount plasma and lcd tvs. Set up custom wiring and display setups for home theaters.
(Self-Employed; 1-10 employees; Computer Games industry)
July 2006 — August 2006 (2 months)
I owned and operated a custom music service for several months. We brought custom music and audio to video games, film, tv, commercials and other media that required music in it. Our most recent client was SkyZoneMobile Games.
(Privately Held; 51-200 employees; Consumer Electronics industry)
July 2005 — August 2006 (1 year 2 months)
Troubleshoot and repair plasma tvs, lcds, and other electronics.
(Public Company; 1001-5000 employees; Computer Games industry)
July 2003 — August 2004 (1 year 2 months)
Lead tester on several projects on all consoles, perform QA testing on multiple titles, maintain small team of testers.
Lead designer for small development project.