
Industry veteran visual development art director, designer and leader
Greater Los Angeles Area

Industry veteran visual development art director, designer and leader
Greater Los Angeles Area
Duane is an industry veteran Production Designer, Art Director, Industrial Designer, Digital Artist, Teacher and Mentor.
Duane's work in entertainment spans 30 years of industrial design and visual development for games, television, feature films and new media for the web. Clients and projects include work for Disney, Electronic Arts, Sony Pictures Television International and NBC Digital.
As a graduate of BYU’s Industrial Design program he designed products for major corporations such as General Motors, Xerox, Fisher Price, CIBA Corning Diagnostics, Plantronics and Stanley Tools.
Duane holds degrees in Industrial Design (BFA-ID, 1978) and Computer Animation (MFA 2008). His teaching experience includes full and part time faculty positions at Mass Art, RISD, MIT and Cal State Long beach. He has been a member of faculty advisory committees at BYU, Ai Pittsburgh and Ferris State University.
Digital (CG/3D) Production Design and visual development for entertainment, industrial design, architecture, aerospace and military industries. Teaching and mentoring art teams and leadership.
(Entertainment industry)
January 2007 — Present (2 years 11 months)
alphaZED studios, a convergence of digital media, visual effects, animation and storytelling, creates computer generated product stories for Industrial Designers, Architects and Engineers in the consumer products, industrial equipment/manufacturing, military and aerospace industries.
(Entertainment industry)
December 2008 — February 2009 (3 months)
Art Director (contract) through alphaZED studios...making something cool!
(Consumer Goods industry)
October 2008 — February 2009 (5 months)
Creating computer generated/animated product videos for Vornado through my company - alphaZED studios, Inc.
(Entertainment industry)
January 2007 — September 2008 (1 year 9 months)
Senior Production Designer overseeing visual development and production of Electric Farms' web based digital series.
EF's first IP into production is "Afterworld". See it at www.afterworld.tv
EF's second IP into production is "Gemini Division" starring Rosario Dawson. See it at www.nbc.com
(Public Company; 5001-10,000 employees; ERTS; Computer Games industry)
March 2004 — February 2007 (3 years )
Senior Art Director at the LA studio. I directed a team of 50 + artists in two locations (LA and Montreal) for 2005's Medal of Honor: European Assault.
My last project at EA was art direction for "Tiberium" a next gen game in the Command and Conquer universe using Unreal 3 . I served on the studio senior leaders working group and established a cross studio art directors group to create and maintain working relationships between art directors and cg supervisors on our game teams.
I mentored 2 lead artists from MOHEA into art director roles. In 2006 I served on the worldwide working group that redesigned the career track for artists and technical artists at Electronic Arts.
In 2007 I was nominated to serve on the worldwide art director council for Electronic Arts worldwide studios.
(Educational Institution; Higher Education industry)
1982 — 2006 (24 years )
2001- 2006 The Art Institute of Pittsburgh, Pittsburgh, PA - Program Advisory Committee
1999- 2002 Brigham Young University, Provo UT - Industrial Design Department faculty advisory board
1994-1995 California State University at Long Beach, CA. - Full Time Faculty, Industrial Design Department
1993-1994 Rhode Island School of Design, Providence, RI. - Part Time Faculty: Industrial Design Department
1991-1993 Massachusetts Institute of Technology, Cambridge, MA - Adjunct Faculty / Lecturer
1982-1989 Massachusetts College of Art, Boston, MA. - Design Instructor
(Privately Held; 11-50 employees; Entertainment industry)
June 1994 — March 2004 (9 years 10 months)
During my tenure at CCE I worked on two feature films, did production design for several TV shows and pilots including: Sitting Ducks, Kingsley's Meadow, Nightmare Ned, Studman Brothers, Houdini, Stabler, PhD, Titanisphere, Tut - and over 45 titles for Disney Interactive.
I also worked on two Bionicle direct to video features for Miramax - the first as a concept designer and VFX Supervisor...the second as Art Director and VFX Supervisor. Both projects won the DVD academy award for best VFX in a direct to video feature. I was credited on the third Bionicle DTV as an environment designer.
My work at CCE included story development, production design, art direction, lighting, compositing, VFX supervision and technical direction.
(Public Company; 5001-10,000 employees; adsk; Computer Software industry)
January 2002 — May 2003 (1 year 5 months)
I joined Autodesk Inc. in 2002 as the Animation and Visual Effects Products Specialist for the Southwest US region. A very fun job working as a demo artist for 3d Studio Max and combustion.
(Privately Held; 1-10 employees; Design industry)
January 1993 — September 1993 (9 months)
Brian Matt and I started Altitude, an Industrial Design consultancy, when we left Herbst LaZar Bell's Boston office. I left Altitude after a few months to come west to sunny California and started my career in CGI and entertainment. Brian has subsequently built Altitude into one of the premiere ID consultancies in the USA - I'm proud to have been a small part of it's birth.
(Privately Held; 51-200 employees; Design industry)
1989 — 1993 (4 years )
Executive VP for an Industrial Design Consultancy providing full service ID and engineering services to Fortune 100 clients in New England region. Served as Vice President and Director of Design for HLB's Boston office prior to promotion to Executive VP in 1992.
(Design industry)
January 1980 — June 1993 (13 years 6 months)
1993- 1994 Industrial Design Consultant, Boston, MA , Co-Founder: Altitude, Inc.
1989-1993 Executive Vice President, Herbst Lazar Bell, Industrial Design + Product Development, Boston, MA
1987-1989 Principal Industrial Designer, Data General Co., Westboro, MA
1986-1987 Industrial Design Manager, Herbst Lazar Rogers and Bell, Lancaster, PA
1983-1986 Senior Industrial Designer, Wang Laboratories, Lowell, MA
1981-1983 Industrial Designer, Digital Equipment Corporation, Maynard, MA
1979-1981 Associate Creative Designer, General Motors Design Staff, Warren, MI
1979-2003 Freelance Artist/Industrial Designer – Clients: Electronic Arts, Caldia, WizKids Games, FASA Corporation, Fisher Price, Altitude, Inc., Design Continuum
MFA , Computer Animation , 2005 — 2008
MFA-Computer Animation, December 2008. 4.0 GPA
Master's projects include:
- :30 second commercial for "appelmos" candy company
- 3:00 minute short film titled: "Speedtrap" about a border patrol agent on Mars.
- "Requiem": a 6 minute story about a veteran of the war in Vietnam and his final daily visit to the Vietnam Veterans Memorial.
BFA , Industrial Design , 1975 — 1979
Dean's list for academic achievement - 2 years.
Industrial Design Instructor as an undergraduate student - 1 year.
Industrial Design Department Assistant - 2 years.
Ford Motor Company Design Staff, Design Intern, 1978.
Duane is a member of the Academy of Television Arts and Sciences. http://www.emmys.tv/
2005 Winner - Best Visual Effects in a DVD Premiere Movie – Bionicle: Legends of Metru Nui: Shiao Fung-Yi and Duane Loose - Visual Effects Supervisors: presented by the DVD Exclusive Academy - www.dvdexclusive.com
2003 Winner- Best Visual Effects in a DVD Premiere Movie – Bionicle: Mask of Light: Shui-Wen Tsai and Duane Loose - Visual Effects Supervisors: presented by the DVD Exclusive Academy - www.dvdexclusive.com
Publications/Articles/Workshops
2001 “The Death of Imagination”; “A Fool with a Computer”; “So, You want to be a Digital Artist” - InformIT.com
2001 World Animation Festival 2001, Los Angeles - Panel co-moderator
Author: 3ds max 4 Workshop, 3D Studio MAX 3.0 Workshop - Que/Hayden Books
1999 GDC - The Frankenstein Principles: Developing Effective Characters for Games
1994 Marketing, Design and Education: Cross Functional Integration and Design Communication, Design Management Journal, Volume 5, Number 4