Student at Media Production
Finland
Student at Media Production
Finland
Graduated in May 2008 with major in Game Development, currently continuing my studies at Tampere University of Applied Sciences with major in Interactive Media Production. In addition to my Game Production background I have also some experience of Game Design (creative writing, screenplays, dialogue, character background stories) and Quality Assurance tasks.
I know the basic tools in the project management toolbox, but yet consider myself to be 'producer-in-training'. Being an 'people person' from the heart, working with various people and managing team members to achive a common goal comes naturally to me, which I consider a great plus. I'm iniative, detail-oriented problem solver with a burning desire to contribute to the project I'm working with. I possess excellent written and spoken skills and I'm able to document every aspect of my work.
(Non-Profit; 1001-5000 employees; Computer Games industry)
September 2006 — Present (3 years 4 months)
Volunteer at IGDA Finland chapter pub nights.
(Non-Profit; 51-200 employees; Non-Profit Organization Management industry)
August 2001 — Present (8 years 5 months)
Touring demoparties across Europe since 2001.
(Computer Games industry)
September 2008 — May 2009 (9 months)
Working as producer within Score's own game projects. I was also Score's member coordinator and publicist.
(Privately Held; 1-10 employees; Computer Games industry)
October 2007 — February 2008 (5 months)
Worked as Associate Game Producer on internship period at newly established company providing game-related online services. My responsibilities included project management, game design, documentation, quality assurance, time tracking and team coordination.
(Public Company; 51-200 employees; RNWK; Computer Games industry)
June 2007 — October 2007 (5 months)
Worked as Game Tester on several published mobile game titles at Mr.Goodliving / RealNetworks Mobile Games EMEA. My main responsibility was to provide high-standard quality assurance, which included bug tracking and ensuring the overall functionality of the game by throughout playing before release. In this position I got experience of over 200 unique mobile handsets by 12 different manufacturers.
(Public Company; 10,001 or more employees; NOK; Telecommunications industry)
August 2006 — May 2007 (10 months)
Worked as a specialist in Nokia Online Support Services (NOLS), handling email-based service requests.
(Privately Held; 1-10 employees; Computer Games industry)
September 2006 — October 2006 (2 months)
QA testing and bug reporting on sports and casino games (Devel Tiger Swing, Joker Poker) at mobile platforms, created by Air Dice Games.
(Computer Games industry)
September 2006 — September 2006 (1 month)
QA tester on beta testing phase of MoiPal, a life simulation game created by Ironstar Helsinki.
(Public Company; 10,001 or more employees; NOK; Telecommunications industry)
February 2005 — July 2005 (6 months)
Assembling, testing, software maintenance and packaging for Nokia mobile phones.
Bachelor of Culture and Arts , Media Production , 2008 — 2012 (expected)
Degree in Audiovisual Media , Game Development , 2006 — 2008
Specialized in Game Production, Entrepreneurship and Industrial Management.
High school graduate , Upper secondary school , 2002 — 2004
Grade average 8.1
Highest grade (laudatur) in English, A‐level
Gaming Demoscene Music, movies, literature Learning new languages (currently French)
Volunteer at IGDA Finland Chapter, Student Member at IGDA, Member at SCORE