Miguel A Santiago Jr.

Miguel A Santiago Jr.

3D Character Artist

Huntsville, Alabama Area

Current
  • Shading Artist / Contributing Author (Freelance) at Ballistic Publishing
  • 3D Artist at America's Army
  • Shader Writer at Personal Project / Shader Collection
Past
  • Shading Artist (Freelance) at Thinking Man Studios
  • 3D Artist (Freelance) at Sheperds Pie
  • 3D Artist (Freelance) at Tribe Studios C.
Education
  • Full Sail Real World Education
Connections
174 connections
Industry
Motion Pictures and Film
Websites

Miguel A Santiago Jr.’s Summary

Hi, my name is Miguel Angel Santiago Jr. I'd like to introduce myself as a strong minded person with a true passion for the arts. I spent my entire years of childhood drawing. I also spent most of my time playing and growing up with Nintendo 8-bit, being inspired by all the great 80's cartoons. One day, I found my true passion for computer animation. It started as an innocent curiosity and grew into an obsession. Now like most Artists out there, I spend most of my time studying to reach that ultimate goal of true mastery of my craft.

Miguel A Santiago Jr.’s Specialties:

Character Modeling, Uv Mapping, Paint / Procedural Texturing, Shading Networks, Maya API Shader Programming, and Mental Ray Shader Programming.


Miguel A Santiago Jr.’s Experience

  • Shading Artist / Contributing Author (Freelance)

    Ballistic Publishing

    (Entertainment industry)

    July 2008Present (1 year 5 months)

    Working as a creature shading artist on soon-to-be announced book.

  • 3D Artist

    America's Army

    (Defense & Space industry)

    June 2007Present (2 years 6 months)

    - Utilizing Epic Unreal Engine 3.0 and Autodesk Maya to build assets on America’s Army training applications.

    - Modeling and texturing low to high poly props, and characters for various applications.

    - Laying out UVs for all models created using a range of tools.

    - Baking assorted maps incorporating normal mapping.

    - Bringing the models into the Unreal Engine to examine for modeling errors and to develop shading materials using the Material Editor.

    - Responsible for partial level design creation for specific large project.

    - Recruiting and interviewing potential applicants.

  • Shader Writer

    Personal Project / Shader Collection

    (Animation industry)

    September 2003Present (6 years 3 months)

    - Researching and developing various material shading techniques including skin shading using the Autodesk Maya Api and mental ray Api C++ programming.

    - Implementing material shaders not currently available in Autodesk Maya software renderer and mental ray renderer.

    - Primary focus on DT3D skin shader to develop an improved skin shading system.

    - Created 11 publicly available shaders for download at various sites including Highend3d, ShareCG, and Digiteck3D.

  • Shading Artist (Freelance)

    Thinking Man Studios

    (Animation industry)

    November 2004November 2004 (1 month)

    - Shading and texturing for character in proposed animated series.

    - Creating and developing procedural skin texture/skin shader and leather shader using Autodesk Maya Hypershade to build shading networks.

    - Experimenting with cartoon shading techniques to build cartoon shading network.

  • 3D Artist (Freelance)

    Sheperds Pie

    (Animation industry)

    November 2003December 2003 (2 months)

    - Modeling interior and exterior props for CG sets.

    - Performing character weight setup on the characters for deformation in animation.

  • 3D Artist (Freelance)

    Tribe Studios C.

    (Animation industry)

    July 2003July 2003 (1 month)

    - Creating a 15-second promotional video. Duties including: modeling, UV mapping, texturing, animating, blend shapes and facial animation.

  • Internship

    Full Sail Real World Education

    (Entertainment industry)

    March 2003May 2003 (3 months)

    Internship duties, continuation of 3d learning and Improvement.


Miguel A Santiago Jr.’s Education

  • Full Sail Real World Education

    Associate Of Science , Computer Animation , 20012003

    Certificate in Extended Studies in the Media Arts


Additional Information

Miguel A Santiago Jr.’s Websites:

Miguel A Santiago Jr.’s Groups:

  •    The Visual Effects Society
  •    Visual Effects, Film and Games Professionals (www.vfx-recruit.com)
  •    [VFX_AG] - The Visual Effects Artists Group
  •    Unreal Developers
  •    Game Developers
  •    Full Sail Game Development Industry, Students and Alumni
  •    Film TV Professionals
  •    David Perry's Game Industry Map Group.
  •    VideoGame Professionals
  •    Maya Users
  •    IGDA-Huntsville
  •    Professional Maya Users
  •    3D Modelers and Designers
  •    zBrush Users Group
  •    Freelance professionals
  •    Elite VFX / CG & Animation Lounge • Tips • Trends • Jobs

Miguel A Santiago Jr.’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • reference requests
  • getting back in touch

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