Diego Garcia Huerta

Current
  • Pipeline TD at Framestore CFC
Past
  • Senior Pipeline & Tools Developer at Blur Studios
  • Tools programmer at Eurocom Entertainment Software
  • Software Engineer at Reyes Infografica
  • Tools programmer at Animaciones Imposibles
  • Software and QA Engineer at REM Infográfica
  • 3D Artist at Charmed Multimedia (Self-employed)
  • 3D Artist at REM Infografica
Education
  • Universidad Nacional de Educación a Distancia - U.N.E.D.
  • IDEP (College of Art and Design)
  • Institute of new technologies ( INEM )
  • Virtual Reality
Connections
212 connections
Industry
Computer Software
Websites

Diego Garcia Huerta’s Summary

Nearly fourteen years of experience in the field of 3D computer graphics as a programmer and previously as a 3D artist; He has excellent troubleshooting abilities to solve problems that typically arise during a 3D production. The experience as end user allows him to communicate fluently with artists, understand what they need and to be understood by them as well, to realize the development of powerful tools. He is well known for the design of extremely intuitive and easy-to-use user interfaces.

Diego Garcia Huerta’s Specialties:

- Pipeline Engineer
- 3D Tools Programmer
- User Interface Designer


Diego Garcia Huerta’s Experience

  • Pipeline TD

    Framestore CFC

    (Privately Held; 201-500 employees; Motion Pictures and Film industry)

    August 2007Present (1 year 3 months)

    Design and implementation of the animation pipeline architecture at Framestore Animation. Managed a small team of TDs to help with the animation tools integration.

    • "The Tale of Despereaux" - Animated Feature Film

    Software: Autodesk Maya, in-house language, in house-tools, extended use of PyQT, Tweak RV

  • Senior Pipeline & Tools Developer

    Blur Studios

    (Privately Held; 51-200 employees; Animation industry)

    February 2005August 2007 (2 years 7 months)

    Design and development of Blur's technical pipeline
    R&D new techniques to solve problems that arise during the production of tv spots, game cinematics, VFX, etc

    • "A Gentlemen's Duel"
    • FOX BCS, FOX NHL
    • Hellgate London
    • Aeonflux
    • Warhammer
    • XMen Legends2
    • The Protector
    • Rise of Legends
    • Company of Heroes

    Software: Autodesk 3ds Max, SoftImage XSI, in-house Tools

  • Tools programmer

    Eurocom Entertainment Software

    (Privately Held; 51-200 employees; Computer Games industry)

    April 2002February 2005 (2 years 11 months)

    In-house production tools, character & scenery modelling, camera automatic management for cut-scenes, character and facial animation, texturing and lightning.

    • Batman Begins - Electronic Arts
    • Robots - Sierra Entertainment
    • Predator: Concrete Jungle - Vivendi Universal Games
    • Spyro: a Hero's Tail - Universal Interactive Inc
    • Athens 2004 - Sony Computer Entertainment Inc
    • Sphinx And The Cursed Mummy - THQ
    • Buffy The Vampire Slayer: Chaos Bleeds - THQ
    • Harry Potter and the Chamber of Secrets - Electronic Arts

    Software: Autodesk 3ds Max, Alias Maya, in-house Tools

  • Software Engineer

    Reyes Infografica

    (Privately Held; 11-50 employees; Computer Software industry)

    March 2000April 2002 (2 years 2 months)

    • ReyesWorks: open source 3d platform (Animation module: Motion retargetting system development)
    • CartoonReyes 2.0: 3D to 2D rendering (Design and development of the cartoon shader and different line styles of the render engine)
    • DirtyReyes 1.6: weathering decay ware and tear shader (3DStudioMax plug-in integration)
    • NPR1Reyes 1.0: Non-Photorealistic Rendering (Interface design)
    • ClothReyes 3.2: cloth simulation software (Interface design and software quality control)
    • JetaReyes 1.4: facial animation system (Software Quality control)
    • MetaReyes 5.0: organic modelling system (Interface Design)
    • SurfReyes 1.3: subdivision surfaces tool (Software Quality Control)

    Software: Discreet 3ds Max

  • Tools programmer

    Animaciones Imposibles

    (Privately Held; 11-50 employees; Motion Pictures and Film industry)

    March 1999October 2000 (1 year 8 months)

    Development of different 3dsMax plug-ins and scripts to improve the workflow of the production,involving primarily scenery and character automation setup and lipsync animation tools.

    • "The Mercenary" - Feature Film Project
    • "La casa de los lios" - TV series

    Software: Discreet 3ds Max

  • Software and QA Engineer

    REM Infográfica

    (Privately Held; 51-200 employees; Computer Software industry)

    March 1997March 1999 (2 years 1 month)

    Development of several MaxScripts for the render and production department.
    Responsible for the software quality control, as well as documentation, scene examples and technical support.

    • Reyes plug-ins family products

    Software: Discreet 3ds Max

  • 3D Artist

    Charmed Multimedia (Self-employed)

    (Self-Employed; 1-10 employees; Media Production industry)

    September 1994March 1999 (4 years 7 months)

    ( Freelance ) Creation of images and animations for promotional , educational videos and different Multimedia CDROMs for companies like Repsol, Glaxo Welcome, Zoo de la Casa de Campo, Santillana Editorial.

    Software: Discreet 3ds Max

  • 3D Artist

    REM Infografica

    (Privately Held; 51-200 employees; Motion Pictures and Film industry)

    September 1996March 1997 (7 months)

    High detail polygon modeler and texture Artist

    • REM 3D Models Bank

    Software: Discreet 3ds Max


Diego Garcia Huerta’s Education

  • Universidad Nacional de Educación a Distancia - U.N.E.D.

    Science Math, 19982002

  • IDEP (College of Art and Design)

    Alias PowerAnimator, 3D Animation and Modelling, 19961996

  • Institute of new technologies ( INEM )

    General Electronic Engineering, 19961996

  • Virtual Reality

    Virtual Reality Design, World Construction Set, 19941994


Additional Information

Diego Garcia Huerta’s Websites:

Diego Garcia Huerta’s Interests:

Film, Computer Graphics, Interior Design, New Technology, Magic

Diego Garcia Huerta’s Groups:

ACM Siggraph, Mundos Digitales

  •    ACM SIGGRAPH
  •    Animation, Media & Entertainment
  •    Pipeline & Tools Developer Network ( Spain )
  •    The London Production Network
  •    Framestore

Diego Garcia Huerta’s Honors:

• A Gentlemen's Duel : T-Home 3D Space award at Bitfilm festival 2007
• A Gentlemen's Duel : Best Shortfilm Award at Mundos Digitales 2007
• A Gentlemen's Duel : Award of distinction ARS Electronica 2007
• Hellgate: London 2006 & Warhammer Fantasy (2006 VES award nominations for Outstanding Pre-Rendered Visuals in a Video Game)
• Bioshock ( 2006 GameTrailers Awards - Trailer of the year )
• NPR1Reyes 1.0 (2003 Nominee for Technological Innovation Special Award on 1st Annual International 3D Awards)
• DirtyReyes 1.0 (1997 Computer Graphics World Innovation Award)
• MetaReyes 3.0 (1996 Computer Graphics World Innovation Award)
• ClothReyes 2.0 (1996 Computer Graphics World Innovation Award)


Diego Garcia Huerta’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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