
is looking for a new challenge.
Austin, Texas Area

is looking for a new challenge.
Austin, Texas Area
Creative, results-oriented individual with a passion for making and playing games. Resourceful problem solver and excellent communicator who learns and adapts quickly. Diverse background and wide range of experience, committed to raising the bar and advancing the field of production in both projects and organizations.
Project management, game design, electronic commerce, web development, database administration
(Privately Held; Financial Services industry)
October 2009 — Present (2 months)
Looking for group! Inquire within.
(Public Company; TTWO; Computer Games industry)
September 2008 — October 2009 (1 year 2 months)
Pitched and founded a new 2K Games incubation studio in Austin to prototype a MMO adaptation of an existing franchise. I recruited the team, managed the establishment of the studio and set the overall direction of the project, managing relationships with the IP holder and 2K Games corporate. As the company’s only source of MMO expertise, we were chartered with the tasks of educating the company on issues relating to MMO development and market strategy and given the authority to determine how best to adapt the franchise into an MMO.
In less than eight months of development, our team of ten developers built a working, custom multiplayer client and server prototype from scratch. The prototype included numerous game systems and a rudimentary 3D engine using Gamebryo. The team also developed an iconic visual style for the game which took the IP in a bold new direction that was designed to favor low system requirements and attract players familiar with highly stylized Asian-inspired MMO’s. We drafted whitepapers and provided detailed financial projections, staffing plans and market assessments.
(Public Company; 201-500 employees; Computer Games industry)
April 2007 — August 2008 (1 year 5 months)
Producer on unannounced casual MMO and web-based persistent strategy product pitch. Grew pilot team from 5 to 22 in one year, oversaw project's development, provided mentoring and professional development to project leads, and provided regular updates to executive management, including product review presentations and live demos.
(Public Company; 11-50 employees; Computer Software industry)
January 2002 — April 2007 (5 years 4 months)
In nearly 8 years at Firaxis, I had a hand in nearly every project the studio shipped after Alpha Centauri. As producer, my primary accomplishments were Sid Meier's Railroads!, Sid Meier's Pirates!, and Sid Meier's Civilization IV, along with a number of smaller projects (Civilization Boardgame, gold packs, etc.)
See the "my portfolio" link for my Mobygames profile with all the games I've worked on.
(Public Company; 11-50 employees; Computer Games industry)
June 1999 — January 2002 (2 years 8 months)
Managed Firaxis' web presence, including the main corporate site, all product sites, and the online storefront, which I developed and maintained. Programmed and managed the launch of Civ3.com, the most successful product website in Firaxis' history. Updated the site regularly with new content including a custom-developed trivia game, fansite kits, and other original content. Planned, developed and maintained the companys first Intranet server. Interfaced with fans and customers on community websites and bulletin boards.
(Public Company; 1001-5000 employees; Computer Software industry)
January 1998 — June 1999 (1 year 6 months)
Designed and developed web-based applications for clients, provided strategic, tactical, and technical analysis and recommendation, assisted with sales, training, and recruiting efforts. Developed several applications designed to increase in-house efficiency and profitability, one of which was selected to represent the US business unit in the company's annual "Innovation" conference and exposition in Paris, France.
Clients I served included PHH/Cendant Business Services, Southwestern Bell Internet Services, Allfirst Bank, Zurich Insurance, Reliance Insurance Company and Royal Caribbean Cruise Lines. I Received the Baltimore Unit's "Employee of the Quarter" award in Q3 1998 for my performance and consistently high OTACE (On Time and Above Client Expectations) ratings.
MS , Information Systems , 1998 — 2001
GPA 3.86
BS , Information Systems , 1993 — 1997
Minor: Writing
Graduated Cum Laude, GPA 3.60