Game Executive/Entrepreneur
Greater Seattle Area
Game Executive/Entrepreneur
Greater Seattle Area
In the past 12 years I've been involved in taking four startups through acquisitions or IPOs. It's in these environments that I thrive -- turning chaos into companies worth investing in.
Business Development, Product Development, Product Marketing, General Management
(Privately Held; 51-200 employees; Computer Games industry)
January 2007 — Present (2 years 11 months)
(Privately Held; 11-50 employees; Computer Games industry)
September 2006 — Present (3 years 3 months)
FlowPlay is creating a virtual world platform with an economy driven by casual game play.
(Public Company; 501-1000 employees; RNWK; Computer Software industry)
January 2004 — September 2006 (2 years 9 months)
I managed the mobile game business for RealNetworks in the US and Asia. I had a staff of developers, artists and business professionals who produced and distributed over 20 mobile games in 2006.
(Public Company; 11-50 employees; Internet industry)
January 2003 — January 2004 (1 year 1 month)
At GameHouse I managed the GameHouse.com website (the #6 online game destination), the mobile and handheld game businesses. GameHouse was purchased by RealNetworks in January 2004.
(Public Company; 10,001 or more employees; V; Computer Games industry)
January 2000 — January 2003 (3 years 1 month)
I managed the content and consumer experience for the online games division of Vivendi Universal Net which included iWin, Uproar, Virtual Vegas, Flipside and Hoyle.
(Computer Games industry)
1999 — 2001 (2 years )
(Computer Games industry)
1995 — 1997 (2 years )
MBA ,
MA , Motion Picture Production
BA , Motion Picture Production
Games of course! Especially: World of Warcraft and other MMORPG games Age of Empires and other RTS games
IGDA - International Game Developers Association
CGA - Casual Games Association