
Cofounder & Creative Director at GHAVA
Greater New York City Area

Cofounder & Creative Director at GHAVA
Greater New York City Area
Entrepreneur, Artist and Creative Director interested in innovation, imagination, creativity, and ingenuity.
Fine Art, Commercial Art, Creative Services, Creative Direction, Art Direction, Identity Development, Marketing & Advertising strategy development, Graphic Design, Animation, Interactive Multimedia Development, Illustration, Logo Development, Video/Film Direction, Art, Drawing, Painting, Printmaking, Variable Media
(Privately Held; Design industry)
January 1994 — Present (16 years )
Established in 1994, GHAVA is a direction and design studio. Our approach is highly collaborative and focused on innovation. GHAVA executes tailored solutions in any medium to meet the communication needs of our clients.
(Self-Employed; Myself Only; Fine Art industry)
March 1988 — Present (21 years 10 months)
Derek Lerner is a New York City-based artist with a BFA degree from the Atlanta College of Art. His work explores systems: the creation, control, and use of them. architectonic. power, media, information, misinformation, semantics, sociology, culture: counter-culture/over the counter culture, chaos, order, law, code, organized crime, databases, marketing, consumerism, transportation, etc.
please view www.derek-lerner.com
(Publishing industry)
January 2006 — 2009 (3 years )
Founded in 2006, GHava{Press} is an independent publishing platform developed as an outlet for both emerging and established artists.
http://www.ghavapress.com
(Fine Art industry)
2006 — 2009 (3 years )
Art Center is a virtual exhibition space showing the work of selective contemporary artists, based in the metaverse Second Life.
CoFounder, Director, Curator & collaborative Creative Direction, Graphic Design, Marketing Strategy Development, Second Life Building, Environmental Design, and minimal LSL scripting.
(Non-Profit; 11-50 employees; Research industry)
June 1996 — December 1997 (1 year 7 months)
The Interactive Media Technology Center (IMTC) is a research, design, and education center focusing on technology, education, culture, and medicine. While employed at IMTC I worked on UI Design for kiosks and multimedia CD ROMs along with After Effects animation for the Atlanta Ballet's 1997 Dance Technology project.
BFA , Fine Art , 1992 — 1996
Architectonics, Conceptual Art, innovation, ingenuity, creativity, skateboarding, systems, semantics, sociology, culture, chaos, order, law, code, organized crime, databases, marketing, consumerism, transportation, metaverse, virtual worlds, Second Life, Web 2.0, music, linguistics, information architecture, drawing, hand style, sock puppets, astroturfing, fixies
Metaverse Meetup, Second Life