Unreal Engine 3 Teacher at International Academy of Design and Technology
Greater Chicago Area
Unreal Engine 3 Teacher at International Academy of Design and Technology
Greater Chicago Area
I am a video game environment artist that loves developing modifications on various game engines and one day hope to work on a AAA title.
I am now a full time student at Flashpoint Academy in Chicago.
Maya, 3DS Max, Photoshop, Source SDK, CryTek's Sandbox, UnrealEditor, Microsoft Office, XSI, Mudbox, Zbrush
(Educational Institution; Higher Education industry)
October 2009 — Present (2 months)
I teach Unreal Engine 3 tools and asset implementation on Wednesday nights.
(Computer Games industry)
May 2009 — Present (7 months)
Treasure of the Lost Kingdom
is a freelance project I was offered by a programmer who needed an artist.
My job is to create about 15 spot the difference scenes and 25 hidden object scenes which includes over 800 individual objects I created in 3D, 2D or extracted from a photo source.
Our hopes are to have the game published on bigfishgames.com
(Computer Games industry)
June 2009 — August 2009 (3 months)
My job was to create 2d and 3d art for casual games to be released on the iPhone and Xbox 360.
(Computer Games industry)
January 2007 — January 2009 (2 years 1 month)
I was responsible for most of the custom art assets in this Source engine modification. This includes modeling, texturing, animation, and implementation into the engine. Ive also helped with various other aspects including GUI scripting and fixing level bugs.
(Computer Games industry)
August 2008 — September 2008 (2 months)
My Job
I built the first level and the Transition room. I was also responsible for combining submitted levels and fixing several bugs and tweaking the levels.
Basic Description
The concept is to encourage as many mappers as possible to create short, self-contained segments that are joined together with what we call the Transition Room.
Holoreality started as an ordinary online conversation between Phillip and I. He always has amazing ideas and this one I jumped on. With my experience and his ideas we created this proof of concept mod.
(Computer Games industry)
June 2006 — July 2006 (2 months)
I made this modification for the Source engine. Spending only 30 days on development. This mod was featured in several PC gaming magazines around the world.
(Computer Games industry)
October 2005 — April 2006 (7 months)
Jail Escape is a Half-Life 2 mod that is somewhat based off of the T.V series "Prison Break". It was also my first mod project.
Game Development Student 2008 — 2010 (expected)
3D Art, Game Development, Piano, Gymnastics, Computers
Moddb.com Mod of the Year Awards 2006 Honorable Mention for Best Puzzle Mod