Environment Artist, Flashpoint Academy Student
Greater Chicago Area
Environment Artist, Flashpoint Academy Student
Greater Chicago Area
I am a video game environment artist that loves developing modifications on various game engines and one day hope to work on a AAA title.
I am now a full time student at Flashpoint Academy in Chicago.
Maya, 3DS Max, Photoshop, Source SDK, Unreal Engine 3, CryTek's Sandbox, Microsoft Office, XSI, Mudbox, Zbrush
(Computer Games industry)
May 2009 — Present (7 months)
Creating various high resolution pre-rendered environments for use in both hidden object and spot the difference scenes. Currently talking with bigfishgames.com for publication once completed.
(Educational Institution; Higher Education industry)
October 2009 — November 2009 (2 months)
Taught Unreal Engine 3 tools and asset implementation.
(Computer Games industry)
June 2009 — August 2009 (3 months)
Created 2D and 3D art for casual games to be released on the iPhone and Xbox 360.
(Computer Games industry)
December 2008 — April 2009 (5 months)
Managed 15 of the game art students and created new workflows and development pipelines to help meet deadlines. Created various art asset during my spare time.
(Computer Games industry)
January 2007 — January 2009 (2 years 1 month)
Responsible for most of the 3-D art assets, textures, animations, compiling, GUI scripting and bug fixing. (Featured in PC Gamer December 2008 Edition)
(Computer Games industry)
June 2006 — July 2006 (2 months)
Created innovative technical workflows and workarounds to be able to recreate this film franchise into game form. (Featured in several PC gaming magazines around the world and won 2nd place in moddb.com’s Mod of the Year awards for best puzzle mod of 2006)
Game Development Student 2008 — 2010 (expected)
3D Art, Game Development, Piano, Gymnastics, Computers
Moddb.com Mod of the Year Awards 2006 Honorable Mention for Best Puzzle Mod