Dennis Glowacki

Unreal Engine 3 Teacher at International Academy of Design and Technology

Greater Chicago Area

Current
Past
  • Artist at Metamoorephosis Games
  • Lead Modeler at Strider Mountain Dev Team
  • Maker at Holoreality (Half-Life 2 Mod)
  • Maker at Hypercube Source
  • Maker at Jail Escape (Half-Life 2 Mod)
Education
  • Flashpoint Academy
Connections
39 connections
Industry
Computer Games

Dennis Glowacki’s Summary

I am a video game environment artist that loves developing modifications on various game engines and one day hope to work on a AAA title.
I am now a full time student at Flashpoint Academy in Chicago.

Dennis Glowacki’s Specialties:

Maya, 3DS Max, Photoshop, Source SDK, CryTek's Sandbox, UnrealEditor, Microsoft Office, XSI, Mudbox, Zbrush


Dennis Glowacki’s Experience

  • Unreal Engine 3 Guest Speaker

    International Academy of Design and Technology

    (Educational Institution; Higher Education industry)

    October 2009Present (2 months)

    I teach Unreal Engine 3 tools and asset implementation on Wednesday nights.

  • Artist

    Freelance Video Game (Treasure of the Lost Kingdom)

    (Computer Games industry)

    May 2009Present (7 months)

    Treasure of the Lost Kingdom
    is a freelance project I was offered by a programmer who needed an artist.
    My job is to create about 15 spot the difference scenes and 25 hidden object scenes which includes over 800 individual objects I created in 3D, 2D or extracted from a photo source.

    Our hopes are to have the game published on bigfishgames.com

  • Artist

    Metamoorephosis Games

    (Computer Games industry)

    June 2009August 2009 (3 months)

    My job was to create 2d and 3d art for casual games to be released on the iPhone and Xbox 360.

  • Lead Modeler

    Strider Mountain Dev Team

    (Computer Games industry)

    January 2007January 2009 (2 years 1 month)

    I was responsible for most of the custom art assets in this Source engine modification. This includes modeling, texturing, animation, and implementation into the engine. Ive also helped with various other aspects including GUI scripting and fixing level bugs.

  • Maker

    Holoreality (Half-Life 2 Mod)

    (Computer Games industry)

    August 2008September 2008 (2 months)

    My Job
    I built the first level and the Transition room. I was also responsible for combining submitted levels and fixing several bugs and tweaking the levels.

    Basic Description
    The concept is to encourage as many mappers as possible to create short, self-contained segments that are joined together with what we call the Transition Room.

    Holoreality started as an ordinary online conversation between Phillip and I. He always has amazing ideas and this one I jumped on. With my experience and his ideas we created this proof of concept mod.

  • Maker

    Hypercube Source

    (Computer Games industry)

    June 2006July 2006 (2 months)

    I made this modification for the Source engine. Spending only 30 days on development. This mod was featured in several PC gaming magazines around the world.

  • Maker

    Jail Escape (Half-Life 2 Mod)

    (Computer Games industry)

    October 2005April 2006 (7 months)

    Jail Escape is a Half-Life 2 mod that is somewhat based off of the T.V series "Prison Break". It was also my first mod project.


Dennis Glowacki’s Education

  • Flashpoint Academy

    Game Development Student 20082010 (expected)


Additional Information

Dennis Glowacki’s Interests:

3D Art, Game Development, Piano, Gymnastics, Computers

Dennis Glowacki’s Groups:

  •    Game Developers

Dennis Glowacki’s Honors:

Moddb.com Mod of the Year Awards 2006 Honorable Mention for Best Puzzle Mod


Dennis Glowacki’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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