
Sr Software Engineer at Blizzard Entertainment
Greater Los Angeles Area

Sr Software Engineer at Blizzard Entertainment
Greater Los Angeles Area
Shipped Titles:
Rise of Legends on PC
Catan on XBLA
Senior Programmer working in the Core Engine, Graphics and Tools on AAA titles. Runs and organizes small teams on specific tasks to guide their implementation.
Specialties:
System wide architecture, model formats and importing, tool usage and design, shader systems and general graphics pipeline.
Platforms I am familiar working with:
PC(DX9), XBox360, PS3
Software Languages:
C++, C++/CLI, C#, C, SQL, Lua, Assembly familiarity
Middleware Familiarity
Collada, Cruise Control, Lua
Software:
Visual Studio, Perforce, Pix, ProDG, MS SQL Server Management Tool
(Privately Held; Computer Games industry)
August 2009 — Present (4 months)
(Privately Held; THQI; Computer Games industry)
February 2007 — July 2009 (2 years 6 months)
Senior Programmer tasked with designing and implementing core engine, tools, and pipeline systems.
(Public Company; THQI; Computer Games industry)
February 2005 — February 2007 (2 years 1 month)
Cinematics and Camera programmer on Rise of Legends. Worked closely with Senior Programers planning future revisions of the engine.
(Public Company; THQI; Computer Games industry)
January 2004 — February 2005 (1 year 2 months)
Worked closely with artists on various tool requests for the Rise of Legends tool set.
Programming 2002 — 2003
Engineering 2000 — 2001