Senior Game Designer at Flying Lab Software
Greater Seattle Area
Senior Game Designer at Flying Lab Software
Greater Seattle Area
Game designer (systems), primarily experienced in online games.
Combat, analysis,balancing, character development.
(Privately Held; Computer Games industry)
July 2008 — Present (1 year 1 month)
As a senior designer, I took over most of the new system design in addition to my combat design responsibilities.
I also did all the design work on a short unannounced project and contributed minigame design to Upper Deck U.
(Privately Held; Computer Games industry)
November 2006 — July 2008 (1 year 9 months)
Systems design, focused on combat systems and balance. I was responsible for all aspects of the ship combat system in Pirates of the Burning Sea.
My work included combat design/implementation/maintenance, class design, designing new systems, beta/live balancing, system analysis, spec writing, data creation/maintenance (XML), AI design/skill creation, metrics, creating spreadsheets, etc.
(Architecture & Planning industry)
January 2002 — July 2006 (4 years 7 months)
As an architectural detailer, I worked on structural and architectural blueprints for large commercial construction projects. Detailers take the original sets of plans and turn them into a set of construction drawings. The position requires analyzing complex drawings, tracking every small detail of the building, identifying/resolving conflicts and condensing all the information into easy-to-understand drawings.
(Entertainment industry)
January 2000 — June 2006 (6 years 6 months)
Independent MUD project, focused on research and player engagement/retention. I was one of the two designers and the content lead.
Design responsibilities included: Combat, core systems, content creation tools, character development, skills, races, monsters/bosses, dungeons, quests, items, etc.
(Self-Employed; Myself Only; Publishing industry)
December 1999 — December 2001 (2 years 1 month)
I wrote reviews and previews for Computer Games Magazine.
Associate in Arts & Sciences , General, Multimedia/Game Design , 2001 — 2007
I attended Cascadia Community College, Everett Community College, University of Phoenix and ITT Tech.
Games, music, tennis.