Programmer at 2K Games
San Francisco Bay Area
Programmer at 2K Games
San Francisco Bay Area
(Public Company; 1001-5000 employees; TTWO; Computer Games industry)
January 2008 — Present (1 year 11 months)
(Computer Games industry)
January 2008 — Present (1 year 11 months)
(Privately Held; 51-200 employees; Computer Games industry)
April 2007 — January 2008 (10 months)
Low-level audio programming for the Xbox 360 and Wii consoles
Build engineering with NAnt and CruiseControl.NET
Miscellaneous gameplay, UI, and tools development
PC installer
(Educational Institution; 11-50 employees; Computer Games industry)
September 2006 — March 2007 (7 months)
Designed and implemented new camera system
Contributed to the design of spell infrastructure
Modified player movement for third-person camera
Implemented gameplay effects for spells
Wrote documentation and defined milestones
(Privately Held; 51-200 employees; Computer Games industry)
June 2006 — September 2006 (4 months)
Implemented a visual AI debugging tool to assist gameplay programmers and testers in isolating the causes of bad AI behavior.
Masters of Interactive Technology , Digital Game Development , 2005 — 2007
BS , Computer Science , 2001 — 2005
Minor in Mathematics
Guildhall Student Council (Cohort 5 software development representative)