
Global Administrator at GameReplays.org
Greater Boston Area

Global Administrator at GameReplays.org
Greater Boston Area
• Software Engineer pursuing a M.Sc. in Computer Science with a focus in Artificial Intelligence specifically Cooperative Pathfinding and Adversarial Planning under Uncertainty
• Computer Networking, Routing, Quality Assurance, and Test Suite Development, Staff Management, Content Publication, Game Industry Interaction, and Tournament Management Experience
• Ranked 1st in the United States, Age of Empires 3, March 2006
• C++, C, Java, TCL, SML, Assembly, MYSQL, Javascript, Bash, XSLT, Ruby, (X)HTML, CSS, PHP
• STL, Swing, AWT, JDBC, Ajax, Rails, REST, HTTP, IPv4, IPv6, TCP, OSPF, RIP, RIPng, VRRP, PIM-SM, DVMRP, BGP, BGP4+, IS-IS, DHCPv6, MPLS, RSVP-TE, LDP, VPLS, PWE3, IGMP, SSH, FTP, TFTP, SFTP, NTP, TELNET, SNMP, UDP, ARP
• Methodologies Experienced in: Object-Oriented Design, UML
• Cisco IOS, JunOS, ISO/OSI Network Model, Linux, Unix, SunOS, Apache/Tomcat Servers
Hello, I’m currently a student pursuing an B.Sc. in Computer Science at the University of New Hampshire being scheduled to graduate in May of 2009. My professional interests include Artificial Intelligence and Software Design. One of my jobs is at GameReplays.org, the premier RTS media and community site on the web, where I am a global administrator in charge of content publication and managing volunteer staff. At this site, I am involved in the Starcraft 2, Dawn of War, and Age of Empires III portals. I have worked with online communities for a number of years, having formerly been a senior staffer at Heaven Games involved in the Age of Empires III and Empire Earth portals.
The University of New Hampshire’s Interoperability Laboratory also employs me where I work on the cutting edge of networking technology. I am in the IP Consortium having experience in IPv4, IPv6, TCP, MPLS, IGMP, and the numerous routing protocols. My responsibilities center around standards based testing and development including java programming and TCL scripting.
Computer Science, Community Management, Artificial Intelligence, Computer Networking
(Computer Games industry)
May 2007 — Present (1 year 5 months)
• Administrator in charge of managing volunteer staff for media and community website
• Game Industry Interaction, Content Publication, and Staff Management
• Interviewed Blizzard Entertainment (Feb. 08)
• Covered World Wide Invitational, Blizzard Entertainment, Paris France (June 08)
(Non-Profit; 51-200 employees; Computer Networking industry)
May 2006 — Present (2 years 5 months)
• Implemented TCL IGMPv3 test case scripts and Java OSPF Emulators
• Network Technician in the Routing Consortium
• Interaction with Vendors and Networking Industry Engineers
• Test Suite Development, TCL Scripting, and Java Programming
(Computer Games industry)
October 2007 — October 2007 (1 month)
• World Cyber Games Grand Final Age of Empires 3 Referee
• Seattle WA, USA Oct. 2007
• Cologne, Germany Nov. 2008
• Assisted administrate e-Sports tournament of ~700 competitors
(Privately Held; 51-200 employees; Computer Games industry)
April 2005 — May 2007 (2 years 2 months)
• Content Management and Online Community Moderation
• New World Tournament Administrator, June-Aug. 2006
384 Competitors, Sponsored by Microsoft Game Studios & Ensemble Studios
• Empire Earth II Heaven Tournament Administrator, June-July. 2005
100~ Competitors, Sponsored by Sierra Entertainment and Mad Doc Software
• Previewed Age of Empires III: The War Chiefs Expansion (Aug. 2006), Shattered Union (Nov. 2005)
• Interviewed Stainless Steel Studios (June 2005), MadDoc Software (May 2005)
• Zope Content Management System, (D)HTML
• World In Conflict Closed Alpha
• Empire Earth III Closed Alpha and Beta
(Non-Profit; 11-50 employees; Primary/Secondary Education industry)
2004 — 2006 (2 years)
• Summer Camp Assistant Instructor in Game Creation Course using a GUI Programming Tool
• Taught children grades 4 through 8
(Privately Held; 1001-5000 employees; Retail industry)
2003 — May 2006 (3 years)
• Employee of the Month Feb. 2006
(Privately Held; 51-200 employees; Computer Games industry)
June 2005 — July 2005 (2 months)
• Playtester for the Real Time Strategy: Rise and Fall: Civilizations at War
B.Sc., Computer Science, 2005 — 2009 (expected)
• Currently Enrolled, Expected Graduation June 2009
• Overall GPA 3.8/4.0, Major GPA 3.95/4.0
• Teachers Assistant
• Presidential Scholar, Deans List
Real Time Strategy Games, Professional Gaming, History, Photography, Artificial Intelligence, Programming, Online Communities, Kayaking
UNH AI, Upsilon Pi Epsilon, ACM
• National Prime Users Group Scholarship 2008
• S. Robert Levine and Craig R. Benson Scholarship 2006, 2008
• The National Science & Mathematics Access to Retain Talent Grant 2007-2008
• DAR Geraldine Olmstead Scholarship 2005-2008
• John B. and Martha M.W. Zocchi Scholarship 2007
• Fred G. and Gertrude A. Howell Scholarship 2007
• William H. Greenough Scholarship 2007
• Wagner-Hosser Scholarship 2005-2007
• Phyllis F. Hazen Scholarship 2005-2006
• New Hampshire Charitable Foundation Scholarship 2005-2006
• McIninch Scholarship 2005
• Gwen and George Eckman 60th Anniversary Scholarship 2005
• Certificate of Educational Development National 2003
• Charles W. Phillips Award 2001
• Candia Militia History Award 2001