
Research and Development at UNH-IOL
Greater Boston Area

Research and Development at UNH-IOL
Greater Boston Area
Objective: A challenging software engineering position that provides an environment with opportunities for professional growth and teamwork oriented projects.
• Software Engineer pursuing a PhD in Computer Science.
• Computer Networking, Routing, Quality Assurance, Test Suite Development, Web Development, Staff Management, Content Publication, Game Industry Interaction, and Tournament Management Experience.
• Languages Proficient In: C++, C#, C, Java , PHP
• Languages Experienced In: TCL, SML, Assembly, MYSQL, JavaScript, Bash, Ruby, (X)(D)HTML, CSS, XML, LINQ
• Frameworks Experienced In: STL, .NET, Swing, AWT, JDBC
• Protocols Experienced In: AJAX, REST, HTTP, IPv4, IPv6, TCP, OSPF, RIP, RIPng, VRRP, PIM-SM, DVMRP, BGP, BGP4+, IS-IS, DHCPv6, MPLS, RSVP-TE, LDP, VPLS, PWE3, IGMP, SSH, FTP, TFTP, SFTP, NTP, TELNET, SNMP, UDP, ARP, ICMP, ICMPv6
• Methodologies Experienced In: Object-Oriented Design, UML, Waterfall Development, Agile Development
• Misc. Experiences: Cisco IOS, JunOS, ISO/OSI Network Model, Linux, Unix, SunOS, Windows, Office (Word, Excel, Power Point, Outlook, Visio), Apache, Tomcat, IIS Servers, Java Servlets, Ruby on Rails, ASP, Photoshop, Eclipse, Visual Studio
Hello, I’m currently a student pursuing a PhD. in Computer Science at the University of New Hampshire being scheduled to graduate in May of 2012.
The University of New Hampshire’s Interoperability Laboratory employs me where I work on the cutting edge of networking technology. I am in the IP Routing Consortium having experience in IPv4, IPv6, TCP, MPLS, IGMP, OSPF, ISIS and numerous other protocols. I work as a Research and Development Software Engineer developing tools.
I also work at GameReplays.org, the premier RTS media and community site on the web, where I am an administrator in charge of content publication and managing volunteer staff.
Computer Science, Community Management, Computer Networking
(Computer Games industry)
May 2007 — Present (2 years 7 months)
• Administrator in charge of managing volunteer staff for media and community website. My responsibilities included Game Industry Interaction, Content Publication, and Staff Management
• Interviewed Blizzard Entertainment, Irvine, CA (Feb. 08), Electronic Arts, Los Angeles, CA (Feb. 08)
• Covered World Wide Invitational, Blizzard Entertainment, Paris France (June 08)
(Non-Profit; Computer Networking industry)
May 2006 — Present (3 years 7 months)
• Worked on the cutting edge of networking technology in the Routing Consortium having experience in IPv4, IPv6, TCP, MPLS, IGMP, and the numerous routing protocols such as OSPF, RIP, and PIM. My responsibilities centered on standards based testing and development including Java programming, testsuite development, TCL scripting, and interaction with vendor and networking industry engineers.
• Created IPv6 Ready Logo Website (http://www.ipv6ready.org)
• IOL Star Award, January 2009
(Public Company; LUK; Telecommunications industry)
October 2007 — November 2008 (1 year 2 months)
• World Cyber Games Grand Final Age of Empires 3 Head Referee, Assisted administrate e-Sports tournament and Cyber Game Festival of ~700 final competitors.
• Seattle WA, USA Oct. 2007
• Cologne, Germany Nov. 2008
(Computer Games industry)
August 2008 — October 2008 (3 months)
• Age of Empires III Administrator for World Cyber Games USA Championship, E for All, Oct. 2008
(Computer Games industry)
April 2005 — May 2007 (2 years 2 months)
• Work as a content administrator and online community moderator.
• Experience with Zope Content Management System and (D)HTML
• New World Tournament Administrator, June-Aug. 2006, 384 Competitors, Sponsored by Microsoft Game Studios & Ensemble Studios
• Empire Earth II Heaven Tournament Administrator, June-July. 2005, 100~ Competitors, Sponsored by Sierra Entertainment and Mad Doc Software
• Previewed Age of Empires III: The War Chiefs Expansion (Aug. 2006), Shattered Union (Nov. 2005)
• Interviewed Stainless Steel Studios (June 2005), MadDoc Software (May 2005)
• World In Conflict Closed Alpha
• Empire Earth III Closed Alpha and Beta
(Non-Profit; 11-50 employees; Primary/Secondary Education industry)
2004 — 2006 (2 years )
• Summer Camp Assistant Instructor in Game Creation Course using a GUI Programming Tool
• Taught children grades 4 through 8
(Privately Held; 1001-5000 employees; Retail industry)
2003 — May 2006 (3 years )
• Employee of the Month Feb. 2006
(Privately Held; 51-200 employees; Computer Games industry)
June 2005 — July 2005 (2 months)
• Playtester for the Real Time Strategy: Rise and Fall: Civilizations at War
PhD , Computer Science , 2008 — 2012 (expected)
• CEPS Graduate Fellowship Recipient
M.Sc. , Computer Science , 2008 — 2010 (expected)
B.Sc. , Computer Science , 2005 — 2009
• GPA 3.8/4.0, Major GPA 3.9/4.0
• Teaching Assistant
• Presidential Scholar, Dean’s List
Real Time Strategy Games, Professional Gaming & ESports History, Photography, Software Engineering, Programming Online Communities, Kayaking, Traveling, Economics, Artificial Intelligence
UNH AI, Upsilon Pi Epsilon, ACM
• UNH CEPS Graduate Fellowship, 2009
• National Prime Users Group Scholarship, 2008
• S. Robert Levine and Craig R. Benson Scholarship, 2006, 2008
• The National Science & Mathematics Access to Retain Talent Grant, 2007-2008
• Wagner-Hosser Scholarship, 2005-2008
• DAR Geraldine Olmstead Scholarship, 2005-2008
• John B. and Martha M.W. Zocchi Scholarship, 2007
• Fred G. and Gertrude A. Howell Scholarship, 2007
• William H. Greenough Scholarship, 2007
• Phyllis F. Hazen Scholarship, 2005-2006
• New Hampshire Charitable Foundation Scholarship, 2005-2006
• McIninch Scholarship, 2005
• Gwen and George Eckman 60th Anniversary Scholarship, 2005
• Certificate of Educational Development National, 2003
• Charles W. Phillips Award, 2001
• Candia Militia History Award, 2001