
Founder, Expensify
San Francisco Bay Area

Founder, Expensify
San Francisco Bay Area
I combine my deep technical experience with strong communication and organizational skills to anticipate and solve emerging problems using new and recycled technologies.
Inventive software development; bringing a product from vague concept to solid 1.0.
(Internet industry)
May 2008 — Present (1 year 7 months)
Expensify uses electronic payment cards to enable one-click expense reports. You give us your personal or corporate card, and we mail you a physical plastic MasterCard that works everywhere in the world. However, every purchase with our card is billed immediately to your card so you keep your frequent flier miles and don't have a monthly bill. Upload receipts from email/iPhone/cameraphone, print out or download expense reports, or submit online for instant reimbursement from your employer's credit card or bank account.
(Computer Software industry)
September 2004 — Present (5 years 3 months)
Using videoconferencing and desktop sharing to recreate the benefits of physical proximity.
(Computer Software industry)
2007 — 2008 (1 year )
(Public Company; 1001-5000 employees; akam; Internet industry)
March 2007 — April 2008 (1 year 2 months)
Red Swoosh was acquired by Akamai, so other than a name change I'm continuing to manage and grow the team as before, as well as get a fair amount of coding in myself.
(Privately Held; 1-10 employees; Computer Software industry)
September 2005 — April 2008 (2 years 8 months)
I'm responsible for maintaining and extending a P2P network that actively delivers content to over 250,000 users.
(Privately Held; 51-200 employees; Computer Software industry)
November 2001 — September 2004 (2 years 11 months)
Firefighter role covering project management over 20 software engineers, product management for unique software concept, technical documentation, end-user documentation, and software requirements management.
(Computer Software industry)
2001 — 2002 (1 year )
(Privately Held; 11-50 employees; Computer Software industry)
May 1998 — January 2000 (1 year 9 months)
I developed core 3D technology, including rendering, collision detection, scene management, 2D/3D GUI, and overall game architecture.
BSE , Computer Engineering , May 1994 — May 1998