Game Designer / Scripter
Orange County, California Area
Game Designer / Scripter
Orange County, California Area
(Privately Held; Computer Games industry)
April 2008 — February 2009 (11 months)
Designer for canceled third-person action Aliens RPG (Xbox 360, PS3, & PC)
-- Responsible for the planning, layout, setup, and tuning of multiple large areas including a Vertical Slice
-- Worked directly with a team of Animators, Artists, Sound Designers, and Writers to ensure consistent area vision and to maintain fun gameplay, visual storytelling, and the atmosphere of the Aliens universe
-- Worked with other Designers to contribute to and improve on the vision of game
-- Designed, Scripted and Balanced Major Combat Encounters and Boss Battles
-- Designed, Implemented, and Iterated on Missions and Scripted Scenes
-- Created and Iterated on initial Area layouts using XSI
-- Worked with programmers to develop & improve on a new In-House Game Engine & Tools
(Privately Held; 11-50 employees; Computer Games industry)
March 2005 — February 2008 (3 years )
(Privately Held; Computer Games industry)
April 2004 — November 2004 (8 months)
Scenario Designer & Development Support for "Immortal Cities: Children of the Nile"
-- Worked closely with lead designer to design and implement tutorials
-- Created maps for and assisted in design of scenarios
-- Provided and had many suggestions implemented for game balance and game play
-- Assisted lead tester in game and scenario test plan creation
(Privately Held; Computer Games industry)
January 2004 — April 2004 (4 months)
QA Test Associate
-- Tested monthly live updates for Asheron’s Call I & II
-- Wrote and updated test plans for external testing of Lord of the Rings Online
-- Tested and offered game play feedback for Dungeons & Dragons Online
(Privately Held; Staffing and Recruiting industry)
May 2001 — December 2001 (8 months)
Product Tester at Nintendo of America
-- Generated bug reports and assisted in game design
-- Product tester on Game Boy Advance and GameCube games
Bachelors of Science , Computer Science , 1997 — 2003
Associates of Science , Real-Time Interactive Simulation , 1999 — 2001