EVP Worldwide Game Studios at PopCap Games
Greater Seattle Area
EVP Worldwide Game Studios at PopCap Games
Greater Seattle Area
I joined PopCap Games in 2003, bringing more than nineteen years of entrepreneurial, technology and gaming experience to the company. As EVP Worldwide Game Studios, I'm responsible for managing and running all aspects of our Core IP (PC, Mac, Online) Studio, our Video Game Platforms (X-Box, PS2/3, Nintendo, iPod) Studio, and Mobile Gaming (J2ME, BREW, Windows Mobile) Studio.
Prior to assuming this role, I was Chief Operating Officer of PopCap US and Chairman of the Board of PopCap International, during which time I was variously responsible for PopCap’s Mobile Gaming Studio, Localization, Information Technology, Release Management, Facilities, PopCap.com and Customer Service departments.
Previous to PopCap, I served as Technology Archon for Sabertooth Games, where I managed IT and network operations. Prior to that I was founder and CTO of Seer Logistics, a logistics and technology startup. I've also held senior IT management positions at BootlegTV/BootlegNetworks and at Definitive Stock/Visual Communications Group. I was also the owner and Chief Technologist of ICS Consulting, a computer and network consulting firm.
Video games; PC gaming; Mac gaming; online gaming; mobile phone games; video game platforms (e.g.: X-Box, Nintendo Wii and DS); software localization; worldwide IT strategy and planning; networking and security; e-commerce and n-tier server architecture; multinational corporate leadership, strategy and management; operations; executive management; copyright, trademark and intellectual property protection; corporate and board governance.
(Privately Held; 201-500 employees; Computer Games industry)
April 2008 — Present (1 year 8 months)
(Computer Games industry)
2005 — May 2008 (3 years )
(Privately Held; 51-200 employees; Computer Games industry)
September 2003 — April 2008 (4 years 8 months)
(Public Company; 11-50 employees; Entertainment industry)
February 2002 — August 2003 (1 year 7 months)
(Privately Held; 1-10 employees; Computer Software industry)
February 2000 — October 2001 (1 year 9 months)
(Privately Held; 11-50 employees; Entertainment industry)
July 2000 — February 2001 (8 months)
(Public Company; 201-500 employees; Internet industry)
August 1999 — June 2000 (11 months)
(Sole Proprietorship; 1-10 employees; Information Technology and Services industry)
March 1995 — July 1999 (4 years 5 months)
(Public Company; Computer Games industry)
1990 — 1995 (5 years )
Physics 1994 — 1995
Associate of Science , Physics , 1992 — 1994
1989 — 1989
1988 — 1989
Science, mathematics, gaming, computers, woodworking, reading, cooking and food