Founder and CEO, ROBLOX Corporation
San Francisco Bay Area
Founder and CEO, ROBLOX Corporation
San Francisco Bay Area
(Privately Held; Computer Software industry)
2004 — Present (5 years )
ROBLOX is creating an online virtual world that combines elements of building, inventing, combat and community. The ROBLOX world is built from thousands of physically simulated components that are assembled to form buildings, vehicles, scenery, characters and traps. Users battle, trade creations, out-invent one another, or just hang out at each other’s virtual place.
(Privately Held; Venture Capital & Private Equity industry)
2003 — 2004 (1 year )
Angel investing - including www.dealix.com (purchased by Cobalt Group) and www.friendster.com
(Public Company; 501-1000 employees; Computer Software industry)
2000 — 2002 (2 years )
The world's largest vendor of mechanical simulation software. MSC purchased Knowledge Revolution.
(Privately Held; Computer Software industry)
1990 — 1999 (9 years )
We became the volume leader in educational physics (Interactive Physics) and mechanical design (Working Model) simulation.
(Public Company; 11-50 employees; CICA; Computer Software industry)
1988 — 1989 (1 year )
Product manager for handwriting recognition products - far before Palm and LCD/digitizers (maybe too far).
(Public Company; 1001-5000 employees; Computer Software industry)
1985 — 1987 (2 years )
Developed packet-switched line cards.
BS EE , Electrical Engineering