
Character Technical Director at Junction Point Studios
Austin, Texas Area

Character Technical Director at Junction Point Studios
Austin, Texas Area
Character Technical Director with extensive knowledge of character rigging and dynamic simulations. I enjoy building pipelines and developing tools/workflow solutions. MEL is my second language. I enjoy bringing characters to life via rigging, but some day I would like to be an Art Director or Project Lead in the games industry.
Rigging, scripting, dynamic simulations, havok setup, pipeline creation/management, tool development and R&D.
(Animation industry)
2009 — Present (less than a year)
(Privately Held; Computer Games industry)
November 2007 — December 2008 (1 year 2 months)
Rigging, binding, pipeline management, tool development, workflow evaluation/implementation, R&D.
(Privately Held; 501-1000 employees; Animation industry)
June 2007 — November 2007 (6 months)
Cloth, hair and fur dynamic simulation, deformation cleanup, skin harmonics, etc.
(Public Company; 51-200 employees; ATVI; Computer Games industry)
February 2007 — June 2007 (5 months)
Designing and maintaining motion capture capable rigs that can be edited on the fly for realistic animations.
Associate of Science , Computer Animation , 2005 — 2006
Valedictorian and Perfect Attendance Award.
Associate of Art , General Education , 2004 — 2005
Honor Roll.
Computer Science 2003 — 2004
Studied C, C++, and Java programming languages.
Full Sail Real World Education:
Valedictorian
Perfect Attendance