
Lead Designer at Quick Hit, Inc.
Greater Boston Area

Lead Designer at Quick Hit, Inc.
Greater Boston Area
I've been in the video game industry since the dawn of time. It started as a fan site editor, which helped land me my first professional gig in the games industry with Working Designs. I followed that up with a couple of amazing years as an editor for IGN.com where I helped grow the PSX and PS2 sites exponentially. I then used my experience in reviewing and covering games and the games industry to land a job developing sports games for Visual Concepts (2K Sports) where I'm working today.
My professional goal is simple -- to make a truly amazing and ground-breaking game that will be forever remembered. It's only a matter of time.
Gameplay design, UI design, organization, schedules, Guitar Hero, and Xbox Live achievement whoring.
(Privately Held; Computer Games industry)
August 2008 — Present (1 year)
Game design for Quick Hit Football, an online free-to-play flash based football game.
(Public Company; 1001-5000 employees; TTWO; Computer Games industry)
January 2002 — August 2008 (6 years 8 months)
(Privately Held; 51-200 employees; Computer Games industry)
January 2002 — August 2002 (8 months)
Producer / Designer on various sports titles that have been released on Xbox 360, PlayStation 3, Nintendo Wii, Xbox, PlayStation 2, and GameCube, including NFL 2K3 through 2K5, All Pro Football 2K8 and NHL 2K9.
(Public Company; 201-500 employees; Online Media industry)
November 1999 — January 2002 (2 years 3 months)
Editor for IGN PSX and IGN PS2.
(Privately Held; 11-50 employees; Computer Games industry)
January 1998 — October 1999 (1 year 10 months)
Did just about everything with the company. Worked as a system administrator, web developer, website creation & design, game tester, writer, tech support, cartwheels on demand, etc.
1991 — 1993
Video games, sports, computers, technology, high-tech gadgets
Most Amazing Person Ever, Sexiest Man Alive