
Research Scientist at NVIDIA
Greater Salt Lake City Area

Research Scientist at NVIDIA
Greater Salt Lake City Area
I've been in the computer graphics industry since 1989. I have a Ph.D. in Computer Science.
Experience in graphics hardware architecture, 3D application programming, image-based rendering, computational photography.
(Public Company; 1001-5000 employees; NVDA; Computer Hardware industry)
September 2008 — Present (11 months)
Working on the confluence of interactive ray tracing and Nvidia's future GPUs.
(Public Company; 1001-5000 employees; NVDA; Computer Hardware industry)
April 2000 — September 2008 (8 years 6 months)
(Public Company; 10,001 or more employees; HPQ; Computer Hardware industry)
April 1997 — September 1997 (6 months)
(Public Company; 501-1000 employees; ESCC; Computer Hardware industry)
May 1989 — August 1996 (7 years 4 months)
(Computer Hardware industry)
1995 — 1996 (1 year)
Ph.D. , Computer Science , 1996 — 2002
Dissertation: "A Generalized Representation of Surface Appearance for Computer Graphics"
B.S. , Computer Science , 1989 — 1996
Diploma , 1986 — 1989
Computer graphics, ray tracing, genetic art, particle systems, surface appearance, BRDF, SBRDF