
Graphics Chip Architect at Nvidia
Greater Salt Lake City Area

Graphics Chip Architect at Nvidia
Greater Salt Lake City Area
I've been in the computer graphics industry since 1989. I have a Ph.D. in Computer Science.
Experience in graphics hardware architecture, 3D application programming, image-based rendering, computational photography.
(Public Company; 1001-5000 employees; NVDA; Computer Hardware industry)
April 2000 — Present (8 years 7 months)
(Public Company; 10,001 or more employees; HPQ; Computer Hardware industry)
April 1997 — September 1997 (6 months)
(Public Company; 501-1000 employees; ESCC; Computer Hardware industry)
May 1989 — August 1996 (7 years 4 months)
(Computer Hardware industry)
1995 — 1996 (1 year)
Ph.D., Computer Science, 1996 — 2002
Dissertation: "A Generalized Representation of Surface Appearance for Computer Graphics"
B.S., Computer Science, 1989 — 1996
Diploma, 1986 — 1989
Computer graphics, genetic art, particle systems, surface appearance, BRDF, SBRDF
ACM, LDS