
Cranial Tap CEO
Washington D.C. Metro Area

Cranial Tap CEO
Washington D.C. Metro Area
Cranial Tap, Inc. develops cutting edge solutions geared towards helping businesses, academia and organizations realize the potential of virtual world environments. Our technologies serve as a platform for global collaboration, sharing of ideas, conducting of research, telework, embedded learning / training systems and branding. Visual 3D environments support these goals in ways never before possible.
Want to learn more about making your business more productive? Reach out to:
info [at] CranialTap.com.
Online entertainment and video game professional with more than 20 years of experience. Responsible for launching nearly 100 consumer products ranging from online video games to VoIP user interfaces. Author of six worldwide patents in the virtual world space. Inventor of the successful AOL SuperBuddy 3D characters. Co-founder and former Chair of the Orlando Chapter of SIGGRAPH. Dave is also an author, artist, inventor and visionary. He often speaks on topics related to the virtual world space.
(Privately Held; 1-10 employees; Information Technology and Services industry)
December 2006 — Present (2 years 8 months)
Cranial Tap, Inc. is a full service virtual world development firm located in the Washington, DC area. We are dedicated to bringing businesses and organizations into worlds like Second Life and others.
CT helps these firms to meet various business goals including research, collaboration, training and marketing. We are a technology company at heart. See CranialTap.com for more information and for our client list.
~ Your worlds will never be the same ~
(Public Company; 10,001 or more employees; twx; Online Media industry)
December 1997 — December 2006 (9 years 1 month)
(Public Company; 10,001 or more employees; twx; Computer Games industry)
October 1995 — October 1997 (2 years 1 month)
Produced and managed externally developed video game production for HFC-based interactive television trial.
(Non-Profit; 5001-10,000 employees; Research industry)
January 1995 — December 1995 (1 year)
Orlando chapter of SIGGRAPH founding member.
(Public Company; 10,001 or more employees; Computer Games industry)
May 1993 — September 1995 (2 years 5 months)
Helped design and build two arcade games in conjunction with Sega of Japan. Desert Tank and Behind Enemy Lines were huge arcade cabinets using the in-house developed Model 3 hardware.
Kaufman Foundation, Hewlett Foundation, Metanomics