CEO/Novarama, Director of the Master's Program/Universitat Pompeu Fabra, SubDirector/ArtFutura
Barcelona Area, Spain
CEO/Novarama, Director of the Master's Program/Universitat Pompeu Fabra, SubDirector/ArtFutura
Barcelona Area, Spain
I am a serial enterpreneur specialized in innovation-driven, creative digital entertainment industries, with my main focus being video games, and to a lesser degree web, film and digital content sector. I have 11 years experience in enterpreneurship projects, having worked in start-ups from concept to internationalization, having been through funding rounds, HR, working with world wide delegations, managing the day to day operation, negotiation, etc.
I currently co-own and direct Novarama Technology, a video game company that tries to create new forms of entertainment for the masses.
I also enjoy lecturing: I have 12 years of experience teaching, especially video game design, production & technology, having lectured in Spain, Portugal, Germany, Czech Republic, China, New Zealand and many other places.
Negotiation, high level game design, transmedia product design, teamwork.
(Privately Held; 11-50 employees; Computer Games industry)
May 2002 — Present (7 years 7 months)
I am in charge of running the company, leading the team and doing high-level game design for all Novarama games. Publisher negotiation & relationship management, planning, discussing feature sets, etc. Experienced in PSP, DS, 360, PC, GBA and Wii.
(Non-Profit; 11-50 employees; Fund-Raising industry)
March 2002 — Present (7 years 9 months)
As a side activity, I coordinate the video games section at the ArtFutura festival, having invited guests such as Tetsuya Mizuguchi, Fumito Ueda, Ernest Adams, Masaya Matsuura...
(Educational Institution; 1001-5000 employees; Computer Games industry)
March 2001 — Present (8 years 9 months)
I founded one of the oldest video game master's in Europe, where I am still the director and teach game design and game logic programming.
(Privately Held; 501-1000 employees; Media Production industry)
March 1998 — June 2005 (7 years 4 months)
I wrote around 25 articles for Gamasutra.com, Game Developer Magazine, and provided on-site expo coverage for six GDC's and two Siggraphs.
(Privately Held; 51-200 employees; Internet industry)
March 2001 — April 2002 (1 year 2 months)
Oversaw and designed all technology development at the company across six delegations (Spain, Mexico, Germany, UK, Italy and France) with a team size of 54 at peak.
(Educational Institution; 201-500 employees; Computer Games industry)
January 1998 — April 2001 (3 years 4 months)
(Privately Held; 11-50 employees; Consumer Goods industry)
February 1996 — May 1998 (2 years 4 months)
(Educational Institution; 1001-5000 employees; Computer Games industry)
January 1995 — March 1997 (2 years 3 months)
Computer Science , Artificial Intelligence, Computer Graphics , 1993 — 1999
1980 — 1992
Video games, video game design, technology as a force of social change, traveling, astronomy, music
Coordinator, IGDA Barcelona chapter