Producer at BioWare
Edmonton, Canada Area
Producer at BioWare
Edmonton, Canada Area
Producer & senior project manager for best-of-breed, AAA game franchises
Quality-focused production processes, team leadership, agile development methods, brand management, original IP development
(Privately Held; 201-500 employees; Computer Games industry)
January 2008 — Present (10 months)
Producer & senior project manager for unannounced original franchise
(Public Company; 1001-5000 employees; Computer Games industry)
August 2003 — January 2008 (4 years 6 months)
Credited titles at Ubisoft:
- Splinter Cell: Conviction X360 (Associate Producer)
- Splinter Cell Double Agent X360 (Producer)
- Ghost Recon 2 NGC (Producer)
- Ghost Recon 2 PS2 (Associate Producer)
- Splinter Cell: Pandora Tomorrow XBOX (Level Designer)
(Privately Held; 51-200 employees; Computer Software industry)
February 2001 — July 2003 (2 years 6 months)
(Privately Held; 51-200 employees; Internet industry)
August 2000 — February 2001 (7 months)
(Public Company; Information Technology and Services industry)
August 1999 — August 2000 (1 year 1 month)
(Public Company; Information Technology and Services industry)
August 1998 — August 1999 (1 year 1 month)
M.Sc. (12 credits towards), Particle Physics, 1997 — 1998
B.Sc., Physics, September 1993 — May 1997
science-fiction, books, electronic music, videogames