Daniel Roy

Daniel Roy

Game Writer, Copywriter, Narrative Designer

Location
Montreal, Quebec, Canada (Montreal, Canada Area)
Industry
Writing and Editing

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Daniel Roy's Overview

Current
Past
  • Freelance Game Writer at Flick Studios
  • Freelance Game Writer at Black Crow Games
  • Freelance Screenwriter at Freelance
  • French-English Translator at Rhino & Peacock
  • Freelance Game Writer at Pixifood
  • Freelance Game Writer at Nooby Island
  • Communications Volunteer at Gram Vikas
  • Web Development Consultant at CGI
  • World Traveler at Career Break
  • Senior Producer / Principal Project Manager at Bioware
  • Producer / Associate Producer / Level Designer at Ubisoft
  • Marketing Product Manager at Vircom
  • Documentation Director / Technical Writer at Aptilon
  • Corporate Security Assistant at BCE Emergis
  • Network Integrator at IBM Global Services
Education
Connections

305 connections

Websites

Daniel Roy's Summary

Freelance game writer and editor, with extensive experience in the videogame industry as a senior producer, project manager, and level designer. Thorough understanding of the game creative process, and the role of game writing within it. Responsible, mature, professional, creative, responsive, and flexible.

Expert in communications and marketing, in English and French. Wrote and designed user manuals, research reports, patent applications, press releases, and marketing documents. Gave presentations to top management, customers, and the press.

Specialties

Game writing, editing, mobile, AAA, PC, iPhone, Android, dialogs, storytelling, design, project planning, leadership, team management, communications strategy, marketing, Agile management, Powerpoint presentations

Daniel Roy's Experience

Freelance Game Writer & Copywriter

One Blue Pixel Limited

Privately Held; Myself Only; Writing and Editing industry

May 2012Present (2 years 5 months) Location-independent

Freelance game writer and editor for mobile and PC games.

Narrative Design Consultant

illogika Studios

Privately Held; 1-10 employees; Computer Games industry

July 2014Present (3 months) Location Independent

Consulting for Illogika's upcoming original IP, "Code: Blue." Topics covered include backstory, narrative design, and dialogues.

Freelance Game Writer

Massive Finger

Privately Held; 1-10 employees; Computer Games industry

June 2014Present (4 months) Location-independent

Game writer and narrative designer for an upcoming, unannounced game by Massive Finger.

Freelance Game Writer

Flying Helmet Games

Partnership; 1-10 employees; Entertainment industry

May 2014Present (5 months) Location-independent

Game writing and narrative design for upcoming revolutionary RPG "Eon Altar" by Vancouver-based Flying Helmet Games.

Freelance Copywriter and Copy Editor

Watson Creative

Privately Held; 11-50 employees; Design industry

January 2014Present (9 months) Location-independent

Freelance copywriter and copy editor for design-led business consultancy firm Watson Creative.Duties include copywriting and copy editing of material such as promotional material, promo book, website, and press releases. Duties also included some English to Canadian French translation of cosmetics packaging.

Freelance Game Copywriter

TouchTilt Games Inc.

Privately Held; 1-10 employees; Entertainment industry

August 2014August 2014 (1 month) Location-independent

Wrote crowdfunding copy for the upcoming open-world construction simulator, "Buildanauts."

Freelance Game Writer & Copywriter

Ubisoft

Public Company; 5001-10,000 employees; FR0000054470; Computer Games industry

March 2014April 2014 (2 months) Location-independent

Game writer and copywriter for an unannounced mobile game from Ubisoft's Chengdu studio. Duties included writing and editing of all in-game texts, as well as copywriting for marketing material including press release and App Store description.

Freelance Comics Scriptwriter

Pixifood

Privately Held; 1-10 employees; Computer Games industry

January 2014January 2014 (1 month) Location-independent

Freelance scriptwriter for a promotional e-comic about Pixifood's upcoming online game for grandparents and grandchildren. Duties included follow-up with the artist, as well as English-French translation.

Freelance Game Writer

Flick Studios

July 2013November 2013 (5 months) Location-independent

Freelance game writer for an unannounced mobile game by independent developer Flick Studios.

Freelance Game Writer

Black Crow Games

August 2013September 2013 (2 months) Location-independent

Game writer for a casual mobile game. Designed the backstory and wrote the script for the game's comicbook-style cutscenes.

Freelance Screenwriter

Freelance

May 2013June 2013 (2 months) Location-independent

Freelance screenwriter for an upcoming 3D animation short set during the Islamic Golden Age.

French-English Translator

Rhino & Peacock

May 2013May 2013 (1 month) Location-independent

French-English translator for "Little Fennec: Rain Hunter," an illustrated children's book by Joelle Tremblay and Audran.

Freelance Game Writer

Pixifood

Privately Held; 1-10 employees; Computer Games industry

October 2012February 2013 (5 months) Location-independent

Freelance writer for an upcoming casual online game. Duties included background proposals and scripting and dialog writing for a crowdfunding video.

Freelance Game Writer

Nooby Island

June 2012September 2012 (4 months) Location-independent

Story and in-game dialogue writer for Korean mobile game "Celestials: Eternian Chronicle."

"[It] is the interactions between the characters that really brings the story to life, with a surprisingly witty and thoughtful script."
--The Smartphone App Review

"The plot involved with the single player campaign is also deep, rich and entertaining—we truly did not expect this."
-- The iPhone App Review

Communications Volunteer

Gram Vikas

Nonprofit; 201-500 employees; Civic & Social Organization industry

November 2011March 2012 (5 months) Berhampur, Orissa, India

Volunteer for a Indian NGO working in rural development. Edited and designed the 2010-2011 Annual Report. Wrote grant applications for numerous organizations, including DFID, Bill & Melinda Gates Foundation, and charity: water.

Web Development Consultant

CGI

Public Company; 10,001+ employees; GIB; Information Technology and Services industry

August 2011September 2011 (2 months) Montreal, Quebec

Short-term contract to adapt the existing banking website of National Bank of Canada to mobile platforms. Development in J2EE, HTML and CSS.

World Traveler

Career Break

June 2009August 2011 (2 years 3 months)

Traveled independently to Japan, Indonesia, Singapore, Malaysia, Thailand, Laos, India, Qatar, Turkey, Syria, Lebanon, Jordan, Israel, Palestine, and Mexico.

Senior Producer / Principal Project Manager

Bioware

Public Company; 501-1000 employees; ERTS; Computer Games industry

January 2008June 2009 (1 year 6 months)

Led a small team of talented developers in creating a new videogame for one of the top companies in the industry. Structured, organized, and motivated the team. Handled all aspects of project management, including scheduling, staffing, budgeting, and reporting to upper management.

Producer / Associate Producer / Level Designer

Ubisoft

Public Company; 5001-10,000 employees; FR0000054470; Computer Games industry

August 2003January 2008 (4 years 6 months)

Ubisoft Montreal (Nov 06 - Jan 08):

Senior project manager for an award-winning videogame, Splinter Cell: Conviction. Reorganized the team and assisted them in finding their motivation after prior setbacks. Men­tored many individuals in new leadership roles, coaching them to grow into confident leaders.

Ubisoft Shanghai (Aug 03 - Nov 06):

Collaborated with Chinese and international developers on four high profile videogame projects. Demonstrated adaptability in an unfamiliar designer position; then, transi­tioned efficiently to a management and leadership role. Rose to a producer position on the studio's largest project, Splinter Cell Double Agent. Responsibilities varied widely, including presentations to upper management, marketing tours in the US, UK, and France, coordination with other studios abroad, and voice recording production in LA.

Videogame credits:

- Splinter Cell: Conviction X360 (Associate Producer)
- Splinter Cell Double Agent X360 (Producer)
- Ghost Recon 2 NGC (Producer)
- Ghost Recon 2 PS2 (Associate Producer)
- Splinter Cell: Pandora Tomorrow XBOX (Level Designer)

Marketing Product Manager

Vircom

Privately Held; 11-50 employees; Computer Software industry

February 2001July 2003 (2 years 6 months)

Responsible for unifying the technical direction and marketing vision of an email security solution. Known at the time, within the industry, as one of the top 5 experts on anti-spam. Managed all communications with customers. Represented the company in trade shows in the USA, UK, and Germany. Designed and wrote a full user manual in two weeks.

Documentation Director / Technical Writer

Aptilon

Privately Held; 1001-5000 employees; APZ; Pharmaceuticals industry

August 2000February 2001 (7 months)

Wrote a critical report for the Canadian Broadcasting Corpo­ration, as well as various technical documents, patent applications, tax credit reports, and press releases. Managed all aspects of technical writing for a web solution for the pharmaceutical industry.

Corporate Security Assistant

BCE Emergis

Public Company; 10,001+ employees; Telecommunications industry

August 1999August 2000 (1 year 1 month)

Assisted the corporate security officer of a large electronic commerce company. Maintained and edited the company's policies on physical and electronic security. Led a team of consultants in documenting a large ecommerce solution's security compliance.

Network Integrator

IBM Global Services

Public Company; 10,001+ employees; IBM; Information Technology and Services industry

August 1998August 1999 (1 year 1 month)

Programmed scripts for installing software on all desktop computers of Air Canada. Documented processes, as well as the readiness of Air Canada's software for the Y2K bug.

Daniel Roy's Volunteer Experience & Causes

  • Volunteer Interests

    • Causes I care about:

      • Arts and Culture
      • Civil Rights and Social Action
      • Disaster and Humanitarian Relief
      • Environment
      • Health
      • Human Rights
      • Poverty Alleviation
    • Organizations I support:

      • Gram Vikas
      • Médecins Sans Frontières (MSF)

Daniel Roy's Publications

  • Little Fennec: Rain Hunter

    • Rhino & Peacock
    • May 21, 2013
    Authors: Daniel Roy, Audran Guerard, Joelle Tremblay

    Brave Little Fennec wants to bring the rain to his home desert. His old friend Mister Butterfly, who knows the secret of hurricanes, joins him on an adventure that will lead them to the other side of the world.

Daniel Roy's Projects

Daniel Roy's Honors and Awards

  • Semi-Finalist

    Writers of the Future
    • 2010

    Semi-finalist for unpublished SF novelette, "Schrödinger's Suicide."

  • Honorable Mention

    Writers of the Future
    • 2010

    Honorable Mention for SF short story, "The Murder of Suns."

Daniel Roy's Skills & Expertise

  1. Game Writing
  2. Team Leadership
  3. Software Project Management
  4. Business Communications
  5. Game Development
  6. Agile Project Management
  7. Marketing Strategy
  8. Intercultural Communication
  9. PowerPoint
  10. Excel
  11. Web Development
  12. Social Media
  13. Blogging
  14. Travel Writing
  15. Fiction Writing
  16. Wordpress
  17. Project Planning
  18. Team Management
  19. Communications Strategy
  20. French
  21. English
  22. Budgeting
  23. Press Releases
  24. Writing
  25. Social Networking
  26. Editing
  27. Technical Writing
  28. Marketing Communications
  29. Content Management
  30. Microsoft Office
  31. Agile
  32. HTML
  33. Product Management
  34. Customer Relations
  35. Planning
  36. Web Design
  37. Copywriting
  38. Microsoft Excel
  39. Game Design
  40. Agile Methodologies
  41. Budgets
  42. Strategic Communications
  43. MMO
  44. Xbox 360
  45. Gameplay
  46. PS3
  47. Computer Games
  48. Customer Service
  49. Game Mechanics
  50. Video Games

View All (50) Skills View Fewer Skills

Daniel Roy's Languages

  • English

    (Native or bilingual proficiency)
  • French

    (Native or bilingual proficiency)
  • Spanish

    (Limited working proficiency)
  • Chinese

    (Limited working proficiency)

Daniel Roy's Education

Université de Montréal

M.Sc. (12 credits towards), Particle Physics

19971998

Université de Montréal

B.Sc., Physics

19931997

Daniel Roy's Additional Information

Websites:
Interests:

Writing, Videogames, Fiction, Independent Travel, Barefoot Running, Social Justice, Internet & Technology

Groups and Associations:

Contact Daniel for:

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