Game Programmer at CCP
Greater Atlanta Area
Game Programmer at CCP
Greater Atlanta Area
Mumbo Jumbo May 2008-August 2008 (PC/Xbox360/Wii programming, engine work)
Barking Lizards Technologies Sept 2006-April 2008 (DS programming mostly, some PC, a little bit of Wii)
Kid Designs Inc September 2005-March 2006 (Developing a children's console)
(Privately Held; Computer Games industry)
October 2008 — Present (1 year 2 months)
Member of the Architecture team.
Worked with Havok, inp articular ragdoll and collision
Assisted on engineering a Pure Transform system in C++ to handle important game logic.
Programming on level editting tools.
Engineered and led team to develop in game AI using the above Pure Transform system.
(Computer Games industry)
May 2008 — August 2008 (4 months)
Wii/360/PC/Engine work.
(Privately Held; 11-50 employees; Computer Games industry)
September 2006 — April 2008 (1 year 8 months)
Worked on 2 Released DS titles, did near start-beta work on a third. Also did work on a mutliplayer PC title, unreleased.
(Computer Games industry)
2005 — 2006 (1 year )
1999 — 2004