Lead Lighting TD / Look Developer / Environment TD
London, United Kingdom
Lead Lighting TD / Look Developer / Environment TD
London, United Kingdom
A quick summary of my skills:
-Strong knowledge of all the production process with focus in lighting, shading, rendering and compositing on different productions: VFX for feature films, Animated feature films, TV commercials, Short Films, TV series, Personal projects.
-Good experience in leading role.
-Strong artistic and technical skills.
-Ability to pay attention to details.
-Ability to work under pressure.
-Very strong communication skills.
-Ability to work in team, to exchange knowledge with other people.
Lighting, 3D Look development, Shading, Compositing
(Privately Held; Motion Pictures and Film industry)
April 2009 — Present (8 months)
Prince Of Persia.
(Privately Held; Motion Pictures and Film industry)
October 2008 — Present (1 year 2 months)
The Wolfman.
(Privately Held; 201-500 employees; Motion Pictures and Film industry)
October 2007 — May 2008 (8 months)
The Chronicles of Narnia: Prince Caspian.
Worked as sequence lead on Aslan (Digital Lion). Responsible to create and adjust light rigs across three sequences. Support to other TDs and daily reports about the shots status to the cg and lighting supervisor.
Worked closely with developers testing Dynamo, a proprietary software used to generate fur dynamic on Aslan and other CG creatures on the show. Responsible to deliver final fur dynamic for all my shots.
(software used: Pixar's RenderMan®, Mtor, Slim, Maya, Shake, Linux Proprietary Software)
(Motion Pictures and Film industry)
June 2006 — September 2007 (1 year 4 months)
I have worked as a Lead Lighter and compositor in the CGI department on several commercials, TV series and short films.
I have worked as look developer on the feature film project “Pirates” and a short film currently in preproduction.
I have provide support and mentorship to the lighting team.
I have worked closely to the head of department and the technical developers to improve the lighting and compositing pipeline.
(software used: Pixar's RenderMan®, Mental Ray, Maya, Fusion, After Effects, Shake)
(Privately Held; 11-50 employees; Information Technology and Services industry)
September 2005 — June 2006 (10 months)
Lighter TD / Compositor on the 3D animated feature film "Delgo".
(software used: Maya, Mental Ray, Shake)
(Privately Held; 51-200 employees; Motion Pictures and Film industry)
June 2005 — September 2005 (4 months)
Lighting TD on the 3D feature film “Happily N'Ever After”
(software used: Maya, Mental Ray, Shake, Linux)
(Privately Held; 51-200 employees; Motion Pictures and Film industry)
March 2004 — May 2005 (1 year 3 months)
(Privately Held; 1001-5000 employees; Publishing industry)
January 2004 — November 2004 (11 months)
I have written a book about 3D animation in collaboration with Nicolo Ceccarelli.
Actually the book is distributed in Italy.
Book Title: Animazione 3D Storia, Tecniche, Produzione.
(Privately Held; 1-10 employees; Entertainment industry)
June 2001 — December 2002 (1 year 7 months)
99/100 master degree , Industrial Design , 1998 — 2002
http://www.polimi.it/english/
56/60 , Art, Painting, Sculpture, Architecture, Design, Color Theory , 1990 — 1995