
Software Engineer at Progio Mobile, Inc. and Student at University of California, Santa Cruz
San Francisco Bay Area

Software Engineer at Progio Mobile, Inc. and Student at University of California, Santa Cruz
San Francisco Bay Area
Junior-Mid level software developer with a focus on software design and architecture. Experience in many areas of production having worked 3 years in a fast-paced startup, and recently received a degree in Computer Science.
Internal and external application development in high level languages such as C#.NET, Java, and Python. White and black box testing (i.e. JUnit), digital media technology, mobile development, and industry standard tools (Eclipse, Visual Studio, XML, HMTL, SVN).
(Privately Held; 1-10 employees; Health, Wellness and Fitness industry)
August 2005 — Present (3 years)
• Collaborated with a team to produce large-scale, production quality software on Windows mobile and desktop platforms.
• Developed internal and external content production utility applications, many of which contained over 10,000 lines of code, primarily written in C# as well as some Java and C++.
• Performed different variations of software testing including white and black box testing using JUnit testing methodologies.
• Gained exposure to mobile device development through programming, testing, and software deployment. The primary focus was on smart phones, PDAs, and a proprietary handheld fitness device.
• Provided product support to business partners and customers.
(Public Company; Consumer Electronics industry)
June 2005 — August 2005 (3 months)
• Worked on the Sony E-book Reader project uncovering issues with its software.
• Generated bug reports and collaborated with developers to determine bug patterns.
(Public Company; 11-50 employees; Food Production industry)
June 2000 — June 2005 (5 years 1 month)
• Organized team meetings, trained new employees, and performed employee scheduling.
• Utilized technical knowledge to assist in the store's technical problems.
• Ensured the store was running at a professional level while striving for customer satisfaction.
Bachelor of Science, Computer Science, 2005 — 2008
• Specialized in software design and architecture having taken courses in design patterns, code refactoring, software methodologies, systems programming and OOP.
• Worked on team-based Java project involving TCP/IP client/server networking, multi-threaded message passing, user management, and AWT/Swing graphics.
• Developed a game for the Xbox360 console using Microsoft’s XNA Game Studio Express technology with focus on design in a small team of experienced developers.
• Completed numerous individual and partnered projects developed for Unix-based machines, most often written in Java or C based languages.
Associates of Science, Computer Science, 2002 — 2005
• Graduated with a major GPA of 4.0 on a 4.0 scale.
• Received scholarship for excellence in the field of Computer Science.
• Lead designer in group project written in Java utilizing the server/client model.