
Gameplay programmer at Hydravision Entertainment
Lille Area, France

Gameplay programmer at Hydravision Entertainment
Lille Area, France
I started as trainee in the company 10tacle Studios Belgium. I developed a automated tests system for the game. The system composed by a replaying system and a reporting system.
I joined the gameplay team to work on the combat and the I.A. of the developed game "Totems". I developped an high-level behavior system for enemies.
I also integrated all gameplay features on Xbox360 DevKit and used PIX (Performance Investigator for Xbox)
Now, I work at Hydravision Entertainment as Gameplay Engineer where I work on multiple projects like Nintendo DS or UnrealEngine3 projects.
IA programming ( Behavior system, Pathfinding )
Player controls (Input, Animations)
Physic programming
Unreal Engine 3 developement
C++ / DirectX / OpenGL for 3D programming
Xbox360 features integration and optimization ( using PIX, Performance Investigator for Xbox )
LUA scripting
Automated testing with replaying system
PHP, Javascript, XML, HTML web-programming
Oracle, MySQL, SQL Server database using
C# and Java programming
(Privately Held; Computer Games industry)
September 2008 — Present (11 months)
Nintendo DS projects
Unreal Engine 3 project for PC, Xbox360 and PS3
(Non-Profit; Computer Software industry)
June 2008 — Present (1 year 2 months)
http://jeux.developpez.com
http://raptor.developpez.com
(Privately Held; 11-50 employees; Computer Games industry)
July 2007 — August 2008 (1 year 2 months)
I joined the gameplay team to work on the combat and the A.I. of the developed game "Totems". I developped an high-level behavior system for enemies.
I also integrated all gameplay features on Xbox360 DevKit and used PIX (Performance Investigator for Xbox).
I used LUA script for the global features of the game.
I also contribute to gameplay production of the parkour project : "Urban Race"
(Privately Held; 11-50 employees; Computer Games industry)
February 2007 — July 2007 (6 months)
I started as trainee in the company 10tacle Studios Belgium. I developed a automated tests system for the game. The system composed by a replaying system and a reporting system.
(Privately Held; 10,001 or more employees; EO; Automotive industry)
August 2005 — February 2006 (7 months)
I worked on a monitoring tool to show just-in-time applications states. It developed with a SQL Server database, a C# application and a PHP web interface.
I also developed a mobile application for truck loading to increase just-in-time application. It made with C# application on a Windows CE.
Master , Computer Science , 2002 — 2007
Engineer Master Degree in Computer Science, "Image, Interaction and Virtual Reality" speciality
Programming, Video games, Tennis, Music