
Hacker, Dreamer, Inventor
Greater Boston Area

Hacker, Dreamer, Inventor
Greater Boston Area
People are messy. Computers are not. Getting the two to play together is quite the challenge: that's what gets me up in the morning. Seeking to create computational constructs that flow around the people they serve, animating the world around us and enriching our interactions with others, in the hope of making the world a better place.
perception, sensor networks, social networks, computer vision, pattern recognition, human-computer interaction, visualization, dynamics, stochastics, learning.
(Public Company; 10,001 or more employees; GOOG; Internet industry)
November 2008 — Present (1 year 1 month)
Joining Friend Connect team in Boston.
(Public Company; 51-200 employees; Research industry)
January 2001 — September 2008 (7 years 9 months)
MERL's mission is to be one of the world's premiere research laboratories, significantly advancing the frontiers of technology and making lasting impacts on the world, and within our areas of expertise, to be the prime source of new technology for Mitsubishi Electric.
(Educational Institution; 10,001 or more employees; Higher Education industry)
2002 — 2006 (4 years )
I taught two classes: a general education course intended to introduce non-majors to advanced topics within computer science using hands-on techniques, and also a more traditional signal processing course.
(Privately Held; 11-50 employees; Computer Software industry)
March 2000 — January 2001 (11 months)
Founding member of a perceptual sciences company dedicated to bringing context-aware communication technologies to the desktop, to help users manage converging information technologies.
(Educational Institution; 5001-10,000 employees; Research industry)
August 1994 — March 2000 (5 years 8 months)
Designed, built, and evaluated artificial perceptual systems for human-computer interface and situation awareness. Managed junior graduate students, staff, and undergraduate researchers. Presented papers, invited talks, and live demonstrations at conferences. Developed perceptual tool kits (Pfinder, STIVE, and Dyna) used internationally by many academic and research institutions. Extensive interaction with the media and senior officers of corporate sponsors.
(Privately Held; 1-10 employees; Computer Software industry)
June 1993 — August 1994 (1 year 3 months)
Early employee at a simulations and dynamics consulting spinoff from MIT that focused on physics-based simulations for animation, force-feedback, engineering and science.
Ph.D. , Computer Science
Thesis Title: "Understanding Expressive Action."
Minor: "Stochastics, Dynamics, and Recursive Filtering."
M.S. , Electrical Engineering and Computer Science
Thesis Title: "Pfinder: Real-Time Tracking of the Human Body"
B.S. , Computer Science and Engineering
Thesis Title: "Dynamic Simulation of Large Systems: Trees Blowing in the Wind."
Minor: Cognitive Psychology.
H.S. ,
hiking, geocaching, tinkering, playing, and my family.
IEEE, Sigma Xi, ACM
Senior Membership in the ACM
Senior Membership in the IEEE
Full Membership in Sigma Xi