
Software Development Engineer at Microsoft Game Studios
Greater Seattle Area

Software Development Engineer at Microsoft Game Studios
Greater Seattle Area
I am a passionate engine programmer with branching interests into numerous fields within game development including graphics, streaming, animation, artificial intelligence, and gameplay. Above all else I love working on the complex systems that serve as the foundation upon which a game or simulation is built.
• Linear Algebra/Physics
• Design patterns
• C/C++/x86 ASM/PPC ASM
• CG/HLSL
• Open world development
• Rendering (with shaders)
• Streaming
• Advanced animation
• Multithreading
• Xbox 360/PS3
• Unreal Engine (3.0+)
• DirectX (5.0+)/OpenGL (1.0+)
• MFC/Win32/wxWidgets
• Maya (6.0+)
• PIX for Xbox/Windows
• P4/CVS/SVN/Alienbrain
• Microsoft Visual Studio (4.0+)