Tami Sigmund

Tami Sigmund

Content Producer at Riot Games

Location
San Diego, California (Greater San Diego Area)
Industry
Computer Games

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Tami Sigmund's Overview

Current
  • Content Producer (Contract) at Riot Games
  • Lead Editor and Co-Founder at The Border House
Past
Education
Connections

500+ connections

Websites

Tami Sigmund's Summary

Until April 2014, I held the role of Director of Community at The Playforge, managing all things player-focused for the organization including customer service and community management. Prior to this, I served as the Studio Director, leading the team creating exciting mobile games for iOS. I live and breathe the social & mobile game industry, with several years of experience working for some of the hottest companies like Playdom, Disney, ZipZapPlay and PopCap Games. Whether a casual game is on iOS, Android, Facebook, downloadable, or web, I've played it.

In my free time, I'm a devoted MMO and RPG gamer.

My experience includes:

* Game production, pipelining, cost analysis, and team leadership.
* Intimately familiar with Agile project management for game development
* iOS app submission
* Maintaining social media presence and designing social media strategy
* Managing and running alpha, beta, and live testing programs
* Writing and editing documentation
* Hiring and managing staff
* Working with CS tools and software implementation, writing all CS policies.
* Gatekeeping content release schedules, writing patch notes.
* Leading and executing on design plans, writing design documents
* Designing entire systems such as a badge/achievement system and seeing to completion.
* Managing team members
* Designing virtual economy and managing game tuning mechanics
* Metric evaluation for customer retention
* Writing all communication with customers including newsletters and announcements
* Planning and running an on-site fan get together including travel coordination
* Administrating survey software to gain valuable feedback from customers and stakeholders
* Writing for social game publications

Specialties: Forum moderation and administration, product management, casual games, MMOs, production, social games, facebook games, mobile games, design documentation, game balance, monetization, retention, virality, game production, project management,

Tami Sigmund's Honors and Awards

  • Ambassador Award Nominee

    Microsoft Women in Games
    • March 2012

    The Ambassador Award recognizes the woman who has helped advance the gaming industry as a whole, making it a better industry to be part of in unique ways, and also extending beyond the industry as an advocate for gaming

Tami Sigmund's Experience

Content Producer (Contract)

Riot Games

Privately Held; 1001-5000 employees; Computer Games industry

May 2014Present (5 months) Santa Monica, CA

I am a member of Riot's Ministry of Culture and Propaganda, which is the brand team behind all things Riot Games. I am responsible for making things run smoothly so we can talk about how awesome our company is without being bogged down by process.

Lead Editor and Co-Founder

The Border House

Privately Held; 1-10 employees; Online Media industry

November 2009Present (4 years 11 months)

I am the Lead Editor for the Border House, which is a feminist video gaming collaborative blog. I also write things here from time to time. Visit us -> http://www.borderhouseblog.com

Director of Community

The Playforge

Privately Held; 11-50 employees; Computer Games industry

July 2013April 2014 (10 months) Greater San Diego Area

Studio Director and Producer

The Playforge

Privately Held; 11-50 employees; Computer Games industry

September 2011July 2013 (1 year 11 months) San Mateo, CA

Heading up development and running the studio at The Playforge, making kickass engaging iOS games for the mass market.

Producer of Zombie Farm, Zombie Farm 2, Zombie Life, Tree World, and upcoming titles!

Product Manager

PopCap Games

Public Company; 501-1000 employees; Computer Games industry

May 2011August 2011 (4 months) San Francisco Bay Area

Product Lead for Baking Life, a leading Facebook game of 2010.

Company was acquired by Electronic Arts in August 2011.

Senior Community Manager

ZipZapPlay

Privately Held; 1-10 employees; Computer Games industry

August 2010May 2011 (10 months)

Handled all of the community outreach for Baking Life, our leading Facebook game with over 5 million monthly players and 1 million daily active users.

Company was acquired by PopCap Games in May 2011.

Associate Producer

Playdom

Public Company; 501-1000 employees; Computer Games industry

July 2010August 2010 (2 months)

Product Lead for My Vineyard, successful social game on Facebook.

Company was acquired by Disney in July 2010.

Community Manager & Associate Producer

Metaplace, Inc.

Privately Held; 1-10 employees; Computer Games industry

July 2007July 2010 (3 years 1 month) San Diego, CA

* Developed our community from the ground up. Took from 0 users to thousands.
* Managed alpha and beta testing programs
* Handled all customer service before staffing up a CS team that directly reported to me.

Company was acquired by Playdom in June 2010.

* Designed a badge/achievement system, managed a game tuning reporting program.

Vendor Services Coordinator

Digital River

Public Company; 1001-5000 employees; DRIV; Internet industry

January 2005July 2007 (2 years 7 months)

Acted as liaison between developers and shareware e-commerce site owners and devs. Assisted shareware developers with selling and marketing their products online through RegNow.com.

Tami Sigmund's Projects

  • Eat Eat Hooray

    • March 2013 to Present
    Team Members: Tami Sigmund

    From the developers of the hit games Zombie Farm 2 and Tree World, The Playforge presents Eat Eat Hooray!

    Morps are happy creatures that just like to build and eat! But the mischievous Rexputin, renowned dinosaur wizard, has kidnapped all the Morp-izens! Only you remain to rebuild a Morp City and teleport to different worlds where you will save your Morp friends, discover treasure, collect prizes, foil the dinosaur wizard, and more!

  • Chamber

    • January 2013 to Present

    A puzzle game that combines the fine craft of lockpicking with the feat of keeping someone's heart beating. Note: There's a known issue in the first few levels where you can't solve it on the flat part of the pattern; solve with at least 1 pin on an elevated section to move on.

    Created for Global Game Jam 2013

  • Zombie Farm Bubbles

    • December 2012 to Present
    Team Members: Tami Sigmund

    The zombies are trapped between veggie bubbles! Do you have what it takes to save the zombies? Aim your veggies carefully to create exciting combos and advance through almost 55 levels!

  • Tree World

    • March 2012 to Present
    Team Members: Tami Sigmund

    Grow your tree high into the sky, collect adorable critters, and adventure against the Gnome King!
    Branch out a little!

    This hit sequel to Zombie Farm features a new revamped look and feel, exclusive Epic Boss Events, more brains, and more fun in the Zombie Farm universe that everyone loves!

  • Zombie Farm 2

    • May 2012 to Present
    Team Members: Tami Sigmund

    Producer on the sequel to the hit 2010 iOS game Zombie Farm!

  • Zombie Life

    • September 2011 to Present
    Team Members: Tami Sigmund

    As a newly risen Zombie in an unfamiliar town, you must integrate yourself into society. Keep your zombie nature hidden as you build a career, get fashionable, own a home and live life to the fullest!
    Even zombies need a life!

  • Zombie Farm

    • September 2011 to Present
    Team Members: Tami Sigmund

    Farm, grow and harvest your very own zombie farm! Pick up your plow and choose from a rich selection of crops and corpse to plant and harvest. Fight zombie prejudice by unleashing your horde of lovable living-dead on the neighbors!

  • Baking Life

    • September 2010 to July 2011
    Team Members: Tami Sigmund

    Baking Life was in the top 5 top grossing freemium Facebook games in 2010!

  • My Vineyard

    • December 2009 to July 2010
    Team Members: Tami Sigmund
  • Island Life

    • 2009 to Present
    Team Members: Tami Sigmund
  • Metaplace

    • July 2007 to July 2010
    Team Members: Tami Sigmund

Tami Sigmund's Skills & Expertise

  1. Social Games
  2. Game Development
  3. Casual Games
  4. Mobile Games
  5. Monetization
  6. Production
  7. Product Management
  8. Facebook
  9. Gaming
  10. Game Design
  11. Community Management
  12. Video Games
  13. Virtual Worlds
  14. Social Media
  15. MMO
  16. Online Gaming
  17. Social Networking
  18. User Experience
  19. MMORPG
  20. Blogging
  21. Online Communities
  22. Public Relations
  23. Mobile
  24. Product Development
  25. Video Game Production
  26. Scrum
  27. Agile Project Management
  28. Twitter
  29. iOS
  30. Management
  31. Community Sites
  32. Game Mechanics
  33. Mobile Devices
  34. Virtual Goods

View All (34) Skills View Fewer Skills

Tami Sigmund's Publications

  • Bioware: Inclusive Games with Exclusive Marketing

    • Official Xbox Magazine - May 2011 Issue
    • April 1, 2011
    Authors: Tami Sigmund

    BioWare obviously puts a lot of thought andconsideration into making their games withfemale players in mind (or anyone who enjoysplaying female characters). But no one wouldknow this by looking at their marketing.

Tami Sigmund's Education

St. Catherine University

20052007

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