Owner, reBang
Toledo, Ohio Area
Owner, reBang
Toledo, Ohio Area
Over 15 years combined management, engineering, industrial design and 3D simulation development experience.
(Online Media industry)
April 2008 — Present (1 year 4 months)
Author of the monthly design-centric column "Future Imperfect" for Futurismic ( http://futurismic.com ) which is primarily geared toward emerging technologies in fields such as rapid manufacturing and augmented reality.
(Design industry)
January 2003 — Present (6 years 7 months)
Concept to CAD industrial design and 3D simulation/virtual world development services.
(Think Tanks industry)
September 2008 — November 2008 (3 months)
Contracted to operate as an "Assistant Game Master"; i.e. to provide administrative management of and contribute expertise in relevant topic areas for the Superstruct "serious" game/crowdsourcing effort ( http://www.superstructgame.org ).
Superstruct is/was the first massively multi-player foresight game launched by the Institute for the Future. The effort officially ran for six weeks and now continues unofficially.
(Design industry)
2004 — 2006 (2 years)
Contributed written entries to Core77's design-related news blog from 2005 until 2006.
Moderated the Core77 design forum from 2004 until 2005, including the organization and management of the first forum-based design competition.
(Privately Held; Internet industry)
May 2006 — December 2006 (8 months)
Originally contracted to provide art direction and virtual world user experience/marketing advice for the development of MTV's first virtual world project, Virtual Laguna Beach, I primarily assumed the traditional role of 3D Technical Director; both managing subcontractors and contributing as designer/3D modeler/texture artist. Duties included everything from generating concept art for approval by the show's producers to coordinating with other content development groups as well as maintaining a localized version of the virtual world application for content validation and final preparation for deployment. The project was awarded an Emmy in 2008.
(Public Company; 501-1000 employees; apn; Consumer Goods industry)
September 1999 — July 2002 (2 years 11 months)
Senior designer
(Self-Employed; Myself Only; Design industry)
May 1999 — September 1999 (5 months)
(Public Company; Consumer Goods industry)
September 1996 — May 1999 (2 years 9 months)
Staff designer
(Self-Employed; 1-10 employees; Design industry)
May 1994 — August 1996 (2 years 4 months)
On-site industrial design contractor
(Government Agency; 10,001 or more employees; Military industry)
May 1985 — May 1989 (4 years 1 month)
BFA , Industrial Design , 1989 — 1994
B.Sc. , Aerospace Engineering , 1981 — 1985
"It turns out that the increasing detail of 3D objects in virtual environments makes it possible to think of them not simply as game objects, but as digital prototypes -- and 3D printers are the tool of choice for turning the prototypes into real objects. WorldChanging ally C. Sven Johnson is at the forefront of this movement."- J. Cascio, Senior Contributing Editor, WorldChanging.com; Feb 2006
"deepest thinker of 3D virtual/meatspace stuff so far"- M. Frumin, Technical Director, Eyebeam R&D OpenLab; Jan 2006
"one of the best and brightest out there"- Jerry Paffendorf, Futurist, Electric Sheep Company; Aug 2006
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Assistant Game Master for Superstruct, APF's "Most Important Futures Work of 2008" (2008)
Art Director for Emmy Award Winning MTV Virtual World Project (2006)
Individual Achievement Award - Applica Consumer Products Inc. (2000)
U.S. Navy Achievement Medal (1987) - received for managing the multi-million dollar overhaul and upgrade of a U.S. Navy warship.