LinkedInChuck Russom

Chuck Russom

Freelance Sound Designer and Recordist

Greater Los Angeles Area
Computer Games
  1. Chuck Russom Studios LLC,
  2. Chuck Russom FX
  1. Treyarch,
  2. Sony Computer Entertainment America,
  3. Electronic Arts Los Angeles
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Chuck Russom Studios LLC

Chuck Russom Studios LLC

Sound Effects Designer and Recordist

– Present

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Freelance Sound Designer and Recordist, with over 15 years of game specific experience, available to provide audio for game projects of any size. I have experience on current gen (and last gen) platforms as well as PC and mobile. I know all about those tight budgets and deadlines and help my clients achieve quality results no matter what limitations we're up against.

My specialties lie in both in-game audio (sound design, implementation, mixing) as well cinematic/trailer post production sound. I am also available to provide consulting services; both early on a project to help determine you audio needs, and also in the late stages of a project to help you discover what is needed to ship your product with the highest audio quality possible.

I have extensive experience coordinating and conducting field recording shoots (guns, explosions, animals, etc).

In additinos, I am the owner of Chuck Russom FX (, my personal Sound Effects label



Weapon and Equipment Sound Design


Weapon Sound Recording

Sonic Boom(Link)

Sound Design

Transformers: Age of Extinction (Mobile)(Link)

Sound Design and Music Supervision

Splinter Cell: Blacklist(Link)

Weapon Sound Recording

Transformers: Legends (Mobile)(Link)

Sound Design and Music Supervision

Diablo 3(Link)

Additional Sound Design

World of Warcraft: Cataclysm

Additional Creature Sound Design


Weapon Sound Design

007: Bloodstone

Weapon Sound Design

Green Lantern: Rise of the Manhunters

Cinematic Sound Design and 5.1 mixing. Additional in-game sound design.

Front Mission Evolved

Weapon Sound Design

Dante's Inferno

Sound Design

Medal of Honor (2010)

Weapon Sound Design. In-game sound design and implementation.

007: Quantum of Solace

Audio Lead

God of War 2

Audio Lead


Sound Effects Recording

God of War

In-game Sound Design and Mixing

Medal of Honor: Pacific Assualt

Audio Lead

Call of Duty

Audio Lead

Heroes of Might and Magic Series

Sound Design

Might and Magic Series

Sound Design


Sound Effects Designer and Recordist

Chuck Russom Studios LLC
– Present (6 years)

Audio Production/Post Production with heavy focus on Games.

Skills include:

Sound Design
Sound Effects Recording
Audio Post - Game Trailers and Cinematics
Game Audio Implementation (scripting, WWise, Maya)

Owner, Recordist, Producer

Chuck Russom FX
– Present (4 years)

Chuck Rusom FX is my personal Sound Effects label offering high-quality downloadable sound effects at affordable price points.

Audio Lead

(1 year 10 months)

Lead the audio development on the multi-platform 007: Quantum of Solace

Primary focus on Weapon Sounds (Recording, Sound Design, and Implementation) Dialog Supervision, and Music (Supervision, Editing, and Implementation).

Coordinated and Supervised VO recording sessions in 4 countries. Supervised Celebrity VO sessions.

Lead Sound Designer

Sony Computer Entertainment America
(2 years 4 months)

Founding audio team member at Sony Computer Entertainment's Santa Monica Studio. Audio Lead and Sound Design on God of War franchise. Also worked as sound designer and consultant on various SCEA produced titles.

Audio Lead

Electronic Arts Los Angeles
(9 months)

Lead the audio development on Medal of Honor: Pacific Assault.

Audio Lead

Infinity Ward
(1 year 2 months)

Original Sound Designer at Infinity Ward. Responsible for all sound on the original Call of Duty game.

Sound Designer

New World Computing
(3 years)

Sound Designer on serveral titles in the Might and Magic and Heroes of Might and Magic franchises


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