
Freelance Game Audio Professional
Greater Los Angeles Area

Freelance Game Audio Professional
Greater Los Angeles Area
Award winning game audio veteran with over 10 years of industry experience. I’ve worked in-house for Activision, EA, Sony Computer Entertainment, and New World Computing. I have been freelance since 2008.
Worked on top game franchises such as God of War, Call Of Duty, Medal of Honor, James Bond, and Heroes of Might and Magic.
I’ve served as Audio Director, Sound Designer, Consultant, Sound Effects Recordist, Dialog Supervisor, Music Supervisor, Sound Implementer, you name it, I’ve done it!
Extensive experience in coordinating and conducting field recording shoots (guns, explosions, animals, etc). I've served as a sound designer on dozens of titles, with heavy focus on weapons and creature design. Also highly versed in the art/skill of implementation. I've led several large audio teams and worked on titles with budgets large, small, and huge.
Selected Credits:
Dante's Inferno - EA
Medal of Honor (2010) - EA
007: Quantum of Solace - Activision
God of War 2 - Sony
God of War - Sony
Warhawk - Sony
Medal of Honor: Pacific Assualt - EA
Call of Duty - Activision
Heroes of Might and Magic Series - New World Computing
Game Technology Experience:
Highly experienced in implementing game audio. Have worked with a number of proprietary and 3rd party tools and engines, including:
Unreal 3
Quake 3
Maya
WWise
Fmod
SCREAM Sound Tool
Various Proprietary Game Engines and Scripting Systems
Various Proprietary Sound Engines
Sound Recording Experience:
Guns - Multi-day sessions with large number of mics/channels
Explosions
Vehicles
Car Drops/Impacts
Animals
Machinery
Electricity
Ambiences
Studio Foley Recording
For more info visit www.russom.net
Sound Design, Sound Effects Recording, Audio Direction, Dialog Supervision, Implementation, Project Management
(Computer Games industry)
2008 — Present (1 year )
Freelance Audio for the Game Industry.
Sound Design
Sound Effects Recording
Audio Post Production
Audio Direction/Project Management
Dialog Supervision
Implementation
(Public Company; ATVI; Computer Games industry)
February 2007 — November 2008 (1 year 10 months)
Lead the audio development on the multi-platform 007: Quantum of Solace
Primary focus on Dialog Supervision, Weapons (Recording, Sound Design, and Implementation) and Music (Supervision, Editing, and Implementation).
Coordinated and Supervised VO recording sessions in 4 countries. Supervised Celebrity VO sessions.
(Computer Games industry)
October 2004 — January 2007 (2 years 4 months)
In-game sound effects lead on God of War 2
Also worked on other SCEA titles, including; God of War 1 and Warhawk
(Public Company; ERTS; Computer Games industry)
February 2004 — October 2004 (9 months)
Lead the audio development on Medal of Honor: Pacific Assault
(Public Company; ATVI; Computer Games industry)
January 2003 — February 2004 (1 year 2 months)
Responsible for all audio on the award-winning Call Of Duty.
(Computer Games industry)
1999 — 2002 (3 years )
Sound Designer on serveral titles in the Might and Magic and Heroes of Might and Magic franchises