concept artist at EA visceral
San Francisco Bay Area
concept artist at EA visceral
San Francisco Bay Area
Concept artist in the movie industry (VFX).
I design and paint visuals for movies (or bidding work) to show the Director and VFX Supervisor what the movie/VFX is going to look like, may it be matte paintings, characters, creatures, industrial design, 3D or storyboards.
Designing the look of a game and game assets in collaboration with designers and Art Director. My work usually ranges from Character Design and Ideation, Industrial Design, Landscape\Environment Painting and Matte Painting, 3D modeling and Storyboarding. I work mostly in Photoshop CS3, Painter 9 and Maya 8.5 (modeling skills, shaders, fluid dynamics)
(Motion Pictures and Film industry)
2009 — Present (less than a year)
(Privately Held; Entertainment industry)
June 2008 — March 2009 (10 months)
Concepting for movies VFX and bidding work
(Privately Held; 201-500 employees; Computer Games industry)
November 2006 — June 2008 (1 year 8 months)
Storyboarding for pre-viz, Matte Painting, environment paintings, Industrial Design, Character ideation and renderings. I also do 3D pre-viz, modeling and rigging.
(Computer Games industry)
June 2005 — October 2006 (1 year 5 months)
Concept artist
(Public Company; Computer Games industry)
July 2002 — June 2005 (3 years)
BFA , Illustration , 1998 — 2002
DEUG , philosophy, psychology
skydiving, parasailing, kayaking, track racing Figure drawing, oil painting, anatomy, matte painting Comic book work, storyboarding