Digital Gunsmith & Video Game Artist
Netherlands
Digital Gunsmith & Video Game Artist
Netherlands
Texturing:
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- Adobe Photoshop
- Corel Painter
- CrazyBump
Modelling:
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- Maya
- 3D Studio Max
- ZBrush
- Mudbox
UV Mapping:
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- Maya
- 3D Studio Max
- Unfold3D
(Privately Held; 51-200 employees; Computer Games industry)
April 2007 — Present (1 year 9 months)
Specialist Artist for Weapons and Vehicles
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Killzone 2 (PS3): April 2007 - Present
(Privately Held; 51-200 employees; Computer Games industry)
January 2006 — April 2007 (1 year 4 months)
Environment Artist
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Killzone: Liberation (PSP): January 2006 - September 2006
Killzone 2 (PS3): September 2006 - November 2006
KZ:L Downloadable Content: November 2006 - April 2007
(Computer Games industry)
September 2005 — January 2006 (5 months)
Artist (Props, environment textures, hands normal map)
(Privately Held; 11-50 employees; Computer Games industry)
June 2004 — September 2005 (1 year 4 months)
Modeller and Texture Artist (Weapons, Vehicles, Environments)
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Parabellum (PC/XBOX360) on CryEngine: June 2004 - May 2005
Parabellum (PC/XBOX360) on Unreal Engine 3: May 2005 - August 2005
(Non-Profit; 11-50 employees; Computer Games industry)
2004 — 2004 (less than a year)
Weapon Texture Artist, Tester
(Non-Profit; 11-50 employees; Computer Games industry)
2000 — 2003 (3 years)
Weapon Texture Artist, Special FX Artist, GUI Artist, Tester
(Non-Profit; 1-10 employees; Computer Games industry)
2002 — 2003 (1 year)
Weapon Texture Artist
(Non-Profit; 11-50 employees; Computer Games industry)
2000 — 2000 (less than a year)
Weapon Texture Artist
(Non-Profit; 11-50 employees; Computer Games industry)
1999 — 1999 (less than a year)
Weapon Texture Artist