Current
Past
  • Artist at Hostile Intent (Half-Life 1 Mod)
  • Artist at Global Warfare (Half-Life 1 Mod)
  • Artist at Darkzone (Amateur Game Project)
  • Artist at Uncrossable Parallel (Half-Life 1 Mod)
  • Artist at Immediate Action (Half-Life 1 Mod)
Education
  • self-educated
Connections
235 connections
Industry
Computer Games
Websites

Tobias Wanke’s Summary

Tobias Wanke’s Specialties:

Texturing:
-------------------
- Adobe Photoshop
- Corel Painter
- CrazyBump

Modelling:
-------------------
- Maya
- 3D Studio Max
- ZBrush
- Mudbox

UV Mapping:
-------------------
- Maya
- 3D Studio Max
- Unfold3D


Tobias Wanke’s Experience

  • Specialist Artist

    Guerrilla Games

    (Privately Held; 51-200 employees; Computer Games industry)

    April 2007Present (1 year 9 months)

    Specialist Artist for Weapons and Vehicles
    ---------------------------
    Killzone 2 (PS3): April 2007 - Present

  • Artist

    Guerrilla Games

    (Privately Held; 51-200 employees; Computer Games industry)

    January 2006April 2007 (1 year 4 months)

    Environment Artist
    ---------------------------
    Killzone: Liberation (PSP): January 2006 - September 2006
    Killzone 2 (PS3): September 2006 - November 2006
    KZ:L Downloadable Content: November 2006 - April 2007

  • Artist

    Insurgency (Half-Life 2 Mod)

    (Computer Games industry)

    September 2005January 2006 (5 months)

    Artist (Props, environment textures, hands normal map)

  • Artist

    Acony Games

    (Privately Held; 11-50 employees; Computer Games industry)

    June 2004September 2005 (1 year 4 months)

    Modeller and Texture Artist (Weapons, Vehicles, Environments)
    ---------------------------
    Parabellum (PC/XBOX360) on CryEngine: June 2004 - May 2005
    Parabellum (PC/XBOX360) on Unreal Engine 3: May 2005 - August 2005

  • Artist

    Hostile Intent (Half-Life 1 Mod)

    (Non-Profit; 11-50 employees; Computer Games industry)

    20042004 (less than a year)

    Weapon Texture Artist, Tester

  • Artist

    Global Warfare (Half-Life 1 Mod)

    (Non-Profit; 11-50 employees; Computer Games industry)

    20002003 (3 years)

    Weapon Texture Artist, Special FX Artist, GUI Artist, Tester

  • Artist

    Darkzone (Amateur Game Project)

    (Non-Profit; 1-10 employees; Computer Games industry)

    20022003 (1 year)

    Weapon Texture Artist

  • Artist

    Uncrossable Parallel (Half-Life 1 Mod)

    (Non-Profit; 11-50 employees; Computer Games industry)

    20002000 (less than a year)

    Weapon Texture Artist

  • Artist

    Immediate Action (Half-Life 1 Mod)

    (Non-Profit; 11-50 employees; Computer Games industry)

    19991999 (less than a year)

    Weapon Texture Artist


Additional Information

Tobias Wanke’s Websites:


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