
Instructor at Ringling College of Art and Design: Computer Animation/Game Art + Design
Tampa/St. Petersburg, Florida Area

Instructor at Ringling College of Art and Design: Computer Animation/Game Art + Design
Tampa/St. Petersburg, Florida Area
Curriculum and course development for Game Art + Design program. Teach game design, concept development for games and film, world building, scripting, and game studies.
Advised/consulted a number of academic and entrepreneurial leadership teams in information technology design and development. Managed small, efficient technology smart teams organized to varying operational demands --mostly involving people and technology interacting within learning and research environments. Current professional projects involve concept and application design/development for web and game applications.
PhD candidate in the area of communications theory and philosophy of media. Philosophical work concerns human experience modeling and artificial life (that's us).
narrative practices, mechanics, analysis-creation loops; application/world/experience design; design strategy for digital media; information modeling; human-machine interaction; team-building; management of high performance teams; decomposing complexity in technology mediated, human-occupied spaces; game design; concept and story development for film
philosophy, strategy, method, modeling, systema, parkour, training the mind and body, physical combat training, performance enhancement, trans-humanism, game and application design, concept design, music, film, games, literature, history, cybernetics, good food