
Independent iPhone Game Developer
Ireland

Independent iPhone Game Developer
Ireland
Sun Certified Java Programmer (5.0)
Sun Certified Mobile Application Developer (1.0)
Professional interests are mobile application/game development. Extremely fast learner and highly motivated to take on a full-time game development position.
I've done professional Mobile Application Development on the following platforms:
- J2ME
- RIM Blackberry
- Danger
- Android
- Windows Mobile 6
- WIPI
- iPhone (search the AppStore for "Radar.net" or "Conlan". My newest game is "Reiner Knizia's Monumental")
Languages:
- Objective-C, Java, Visual C#, Actionscript 3.0, HTML.
IDES:
- Xcode, Eclipse, Netbeans, Visual Studio 2005, Flash CS3.
Tools:
- SVN, MySQL, Sun Java Wireless Toolkit (CLDC), WEKA Data Mining Java API
Writing applications to run on mobile devices.
(Computer Games industry)
April 2009 — Present (8 months)
Worked with various artists and game designers to develop four games for the iPhone / iPod Touch.
Reiner Knizia's Monumental: Team (4) consisted of myself, a game designer, an artist, and music composer.
Wriggle: Team (5) consisted of myself, two puzzle designers, an artist, and music composer. Wriggle was featured under iTunes "What's Hot" (US) and "New & Noteworthy" (UK, AU). Was top paid Board Game #9 and top paid Puzzle Game #14.
Reiner Knizia's Robot Master: Team (3) consisted of myself, a game designer, and artist. Robot Master was featured under iTunes "What's Hot" (US).
Reiner Knizia's Knights of Charlemagne: Team (3) consisted of myself, a game designer, and artist.
(Public Company; sfly; Wireless industry)
July 2007 — September 2009 (2 years 3 months)
Implemented new features for the Radar mobile client on various platforms such as Danger, RIM, J2ME, Windows Mobile 6, WIPI, etc.
Ported the Radar mobile client to the RIM Blackberry platform to take full advantage of RIM apis (text input, address book access, etc).
Ported the Radar mobile client to the WIPI platform for use on Helio phones.
Developed prototype application for Google's mobile platform (Android) which was submitted for the Android Developer Challenge Part I.
Lead developer for the Radar.net native iPhone application.
Company was acquired by Shutterfly, Inc.
(Public Company; sfly; Wireless industry)
March 2007 — June 2007 (4 months)
Ported and tested the Radar mobile client on various java-enabled phones from brands such as Motorola, Sanyo, Sony Ericsson, Samsung, Nokia, RIM, etc.
Ported the Radar mobile client from J2ME to the Windows Mobile 6 platform using Visual C#.
(Self-Employed; 1-10 employees; Computer Games industry)
February 2005 — January 2007 (2 years )
Two years of game development using a game development language based on Delphi (object oriented pascal). Developed five titles and lead two other contributors for two large projects spanning several months each. Over 100,000 downloads across all titles.
Animation 2004 — 2004
Created four stop-motion animated shorts, with a combined 1,000,000+ view count and 3,500+ favourited count on youtube.com.
Programming, strategy board games, writing, animation, computer gaming, chess, & robotics.