
Art Director and Illustrator
San Francisco Bay Area

Art Director and Illustrator
San Francisco Bay Area
I am a traditionally trained illustrator, and concept artist. Over the years, the demands of time and technology have increased my palette to include 2D and 3D digital techniques. It has been my good fortune to work with dedicated and talented people, who have helped me grow as an artist and leader.
In my free time, I also illustrate comic book covers, collectible card games, and do other design work.
*3D/2D computer art:
Maya, Photoshop, Zbrush
*Traditional drawing and painting techniques.
*Storyboarding and cinematics development (including shot direction and communication with outsourcers).
*Art direction and management, both internal and outsourcing of:
-concept art
-models/textures(in-game)
-models/textures(FMV cinematics)
-menu/ui design
*Asset management, schedule and file tracking - including:
-Version control: AlienBrain; Perforce
-Bug tracking: Test Track Pro - Client
(Public Company; LF; Consumer Goods industry)
June 2008 — Present (1 year 2 months)
Interactive content for LeapFrog screen-based gaming platforms - including: visual design; concepts; management of internal and external development; maintaining visual brand integrity over multiple licenses (outbound and inbound - Disney, Nickelodeon, etc...); working with internal web, marketing, and sales teams to create promotional materials;
(Entertainment industry)
January 2000 — Present (9 years 7 months)
Freelance designer and illustrator for comics, card games, and other media. Clients include:
DC Comics
Marvel Entertainment
Moonstone Books
Fusion Toys
Snibbe Interactive
(Privately Held; Computer Games industry)
July 2007 — February 2008 (8 months)
*Iron Man
*Golden Axe
(Public Company; TTWO; Computer Games industry)
January 2006 — June 2007 (1 year 6 months)
Provided visual direction for the FANTASTIC FOUR: RISE OF THE SILVER SURFER next-gen console game, to coincide with the release of the 20th Century Fox motion picture. Challenges included: following the visual style set by the film for existing and new characters/environments...all the while, establishing a unique game look and feel compatible to the game design. After pre-production phase my role shifted to managing other aspects of production art, internal and external efforts...including: object creation;FMV cinematics;marketing/promotional artwork creation.
(Public Company; Entertainment industry)
March 2000 — 2006 (6 years)
During my first several years at Visual Concepts, I created art assets for the NBA "2K" line of games:
-pro player likenesses; 3D/2D combination
-player art assets; skin and tattoo painting
-customizable shoe art
-marketing/promotional art
(Motion Pictures and Film industry)
1998 — 2000 (2 years)
Art Director:
Providing character design and settings for a "direct-to-video" children's 3D animated film.
"A Christmas Adventure: From a Book Called Wisely's Tales"
(Design industry)
January 1994 — August 1998 (4 years 8 months)
For several years I freelanced, doing just about every kind of art-related job a small town could offer:
Designed and illustrated various print-media jobs, also running the print-job itself(menus, brochures, t-shirts).
Mural painting: from bathrooms with monkeys and banana leaves, kitchens with Japanese maple trees, to an entire elementary school's rainforest themed interiors.
(Non-Profit; 11-50 employees; Graphic Design industry)
January 1992 — January 1993 (1 year 1 month)
In this position I designed the layout of a weekly college newspaper, and handled illustration duties. I also coordinated the efforts of all of the freelance illustrators, handing out assignments and giving direction
(Design industry)
January 1990 — August 1992 (2 years 8 months)
I was responsible for the illustration of government spec. technical manuals, to be placed onboard the MHC class minehunter ships being manufactured for the US Navy. Using primarily AutoCAD, I created technical drawings from the ship's design documents and comparisons made with on-site observation.
1988 — 1992
My wife and children. They fill my time, when I'm not working. Other than that, I love movies, comics, collecting toys.
It was MY honor to be associated with the first Visionfest competition and festival in 2005. Held by Indiana University/Purdue University Indiana, Visionfest is a competition for high school through college age artists, ranging in categories such as animation, various CG art, and sequential illustration. I was pleased to share my experiences as a videogame artist with the college students, and also take part in the judging of the competition. For more information, go to www.visionfest.org
The following year I was asked to return and speak again at a similar symposium held by IUPUI. More information on this engagement here: http://interfacesymposium.iupui.edu/
SCAD 30/30 Illustration gallery show 2009: One of my pieces was selected to represent 30 years of the illustration degree from Savannah College of Art and Design. I was also one of three guest speakers during the weekend's alumni reunion events, where we shared out professions and career path advice.