
Software Developer Engineer at Microsoft
Ireland

Software Developer Engineer at Microsoft
Ireland
2006 Robot Software Development with .NET, Giua high school cagliari
2005 Web Development and application engineering in Microsoft .NET 2.0, Opus automation
2005 GDI+ programming and Component design with C#, Ferrari Races division
2005 Development of Robotics4.NET
2003 GDI+ programming and Component design with C#, Kepos
2000 Cofounder Netfarm
.NET Framework and Compact
XNA
DirectX
WPF (3D graphics)
C#
C++
MEL
Renderman
(Public Company; MSFT; Computer Software industry)
November 2008 — Present (9 months)
The Experimentation Platform enables product groups at Microsoft and later on will enable developers using Windows Live to innovate using controlled experiments with live users. The platform enables testing new ideas quickly using the best-known scientific method for establishing causality between a feature and its effects: randomized experimental design. The basic methodology in controlled experiments is to expose a percentage of users to a new treatment, measure the effect on metrics of interest, and run statistical tests to determine whether the differences are statistically significant, thus establishing causality.
(Educational Institution; 51-200 employees; Research industry)
November 2004 — Present (4 years 9 months)
My research is on meta programming facilities for STEE like Microsoft .NET Framework
(Privately Held; 51-200 employees; Computer Games industry)
October 2007 — November 2008 (1 year 2 months)
Currently working on an unannounced project
(Public Company; Computer Software industry)
June 2007 — October 2007 (5 months)
(Government Agency; 11-50 employees; Government Administration industry)
November 2006 — October 2007 (1 year)
(Privately Held; 51-200 employees; Computer Games industry)
November 2006 — May 2007 (7 months)
Working on game engine development for pc and console
http://www.milestone.it
(Public Company; 10,001 or more employees; Computer Software industry)
June 2006 — August 2006 (3 months)
Program Manager in the CLR team, the project is focused on a game engine prototype with Microsoft XNA framework
(Public Company; 10,001 or more employees; Computer Software industry)
March 2006 — June 2006 (4 months)
Microsoft Robotic (http://msdn.microsoft.com/robotics)
Robot Software Development Kit IDE
Robot Editor development (Physical Model View)
Simulation Rendering (assets mainly)
(Educational Institution; 51-200 employees; Research industry)
November 2004 — June 2006 (1 year 8 months)
Working on self evolving program facilities wih .NET framework, the main case study is based on software for robots through the platform Robotics4.NET in collaboration with Microsoft Research Cambridge
(Privately Held; 1-10 employees; Information Technology and Services industry)
January 2000 — January 2002 (2 years 1 month)
Master , Computer Science , 2002 — 2004
Bachelor , Computer Science , 1999 — 2002
3D Graphics, A/V Editing, Robot development, Game Programming, Gaming
MS Alumni Network,IEEE RAS, ACM SIGGRAPH, Free Masonry,Academic Club
Embedded RFP (Microsoft Research Cambridge)