
VFX Supervisor at Storm Studios
Sydney Area, Australia

VFX Supervisor at Storm Studios
Sydney Area, Australia
To work on, develop and create innovative projects that push the boundaries of moving pictures and interactive entertainment.
Focus - Lighting, Effects, Compositing, R&D, Pipeline Eng, Supervision and Production Management
VFX Software - Maya, Houdini, Softimage, Max, Shake, Nuke, Photoshop, Mental Ray and RenderMan
Programming Experience - C/C++, Objective C & Cocoa, Python, OpenGL, Maya API, Renderman SL and RIB API, Mental Ray API and Mel
Developed Liquid ( Maya to Renderman ) toolkit now used by various VFX companies world wide since being released to the open source community.
(Privately Held; Entertainment industry)
October 2009 — Present (2 months)
(Privately Held; Motion Pictures and Film industry)
March 2009 — September 2009 (7 months)
(Privately Held; Motion Pictures and Film industry)
August 2007 — March 2009 (1 year 8 months)
R&D ( dynamics, lighting and creatures ) and Shot Lighting
(Privately Held; 11-50 employees; Entertainment industry)
July 2008 — August 2008 (2 months)
Remote contract providing daily reviews of CG elements for shots as well as guiding the technical aspects of the pipeline.
(Privately Held; 51-200 employees; Motion Pictures and Film industry)
January 2005 — September 2006 (1 year 9 months)
CG Supervision, Script Breakdowns, Pipeline Development, R&D, Effects, Lighting, Team Management and Recruiting
(Motion Pictures and Film industry)
August 2004 — December 2004 (5 months)
R&D and Shot Lighting
(Motion Pictures and Film industry)
October 2003 — July 2004 (10 months)
Effects, Lighting, Compositing, R&D, Look Development, Pipeline and On Set ( on location in Prague, nice! )
(Public Company; Computer Games industry)
May 2002 — July 2003 (1 year 3 months)
Work with both the art and programming teams to apply visual effects processes to games. On hands shader and engine feature development as well as various art team tasks. Developed new lighting process utilizing offline global illumination techniques. Involved with company wide efforts for increased art production management.
(Motion Pictures and Film industry)
March 2000 — May 2002 (2 years 3 months)
3D Sequence Lead / Senior Technical Director for the first 2 Lord of the Rings productions. Involved heavily with pre-production and pipeline development and supported Liquid within the pipeline.
Wraith World R&D, particle rendering, water simulation and shot lighting.
(Motion Pictures and Film industry)
January 2000 — March 2000 (3 months)
(Motion Pictures and Film industry)
December 1998 — February 2000 (1 year 3 months)
Ran a successful small VFX company focusing on TV commercials and subcontracting R&D tasks.
(Motion Pictures and Film industry)
September 1998 — April 1999 (8 months)
(Motion Pictures and Film industry)
June 1998 — December 1998 (7 months)
(Public Company; Motion Pictures and Film industry)
August 1997 — June 1998 (11 months)
(Motion Pictures and Film industry)
December 1997 — April 1998 (5 months)
(Motion Pictures and Film industry)
July 1996 — August 1997 (1 year 2 months)
Computer Animation ,
Honourary diploma acquired while teaching the second year computer animation course ( Technical Direction for Visual Effects )