Character Animator
Lyon Area, France
Character Animator
Lyon Area, France
I want to make interactive characters live and breathe, make them not just look nice, but make them interesting to be around... Stories in games are getting better, graphics are getting more detailed, but still there are very few games where the characters feel truly alive.
I want to help do something about that.
See my website (www.ninjadodo.net) for more information and samples of my work.
Skills in character animation (2D & 3D), modeling, texturing, drawing, writing, acting and game design.
(Animation industry)
May 2009 — June 2009 (2 months)
2-week project
(Privately Held; Computer Games industry)
April 2007 — April 2009 (2 years 1 month)
Worked on "The Crossing" and various unannounced projects.
(Privately Held; Computer Games industry)
December 2008 — January 2009 (2 months)
Assisted as animator for six weeks on behalf of Arkane Studios on the game "I Am Alive".
(Privately Held; Computer Games industry)
November 2007 — January 2008 (3 months)
Assisted as animator for two months on behalf of Arkane Studios on a demo for Game Connection and "Highlander".
(Privately Held; Computer Games industry)
July 2005 — September 2006 (1 year 3 months)
Worked with gameplay programmers and lead designer to create a wide range of in-game animation for an Xbox Live Arcade title.
Advanced studies in character animation , animation, story , 2005 — 2006
Did Class 1-5 while also working full-time in the games industry. Took a break from work through Class 6 to focus on Animation Mentor full-time and created short film "Teddy":
http://www.ninjadodo.net/teddy/
Computer Games Design BA (2 : 1) , modeling, texturing, animation, design , 2002 — 2005
My final year thesis explored how in-game animation could be used to drive interactive storytelling and gameplay:
http://www.ninjadodo.net/ianim/
A range of ideas were discussed highlighting how animation could be used interactively - some of which were explained in an article written for industry magazine Develop (issue 50, May 2005). These ideas were then further demonstrated in a series of short animations.
VWO Gymnasium , classical education , 1996 — 2002
history, mythology, language, travel, games, animation, film, literature, writing, acting
International Game Developers Association